Trendy Space TV edit
kksmith6515
Posts: 201
Hey guys,
Got a question. I just purchased Trendy Space last night and I'm wondering how involved would it be if I wanted display something on the TV instead of it just being black? I've changed textures before on props, which I thought this was but it's actually all part of the wall and and not a sperate object.
Comments
If the screen doesn't have a separate surface even though it is part of the wall, you might be able to do it with geometry editor. Select the polys that make up the screen, right click and select surface assignment -> create surface from selected. Then you have a new surface to which to add your image
true, but it also needs to be UVmapped or the image won't display properly.
From what I've seen (and i've been doing a ton of surface editing on the urban future sets, the red light distric sets from rendo, scifi city and plenty of other sets) The new surface you create keeps the same UV mapping the geometry originally had.
I thought I could just overlap part of a new texture on top of the exisiting one. Oh well....thanks for the feedback!!
You can absolutely do that. Go into Runtime/textures, find the directory that has the Trendy Space textures, find the texture that has the TV screen, then use your image editor to fit your desired image into the space that has the TV screen image, if any. (NOTE: If you use Daz Connect, the location of the texture may be very different; I don't use that and have no idea where things go with that.)
Another thing, I've done this before myself because I'm a sucker for those small details that drag out the creation of a scene; take the image you have created to replace the "blank" texture of the television screen (also works with laptops, and apply it to the "emissive" section. This way your television is showing an image and radiating light. You may need to tweak the luminance with an iray preview session to get the desired level of light. This is definately a good use of your time and I hope your scene goes well.
Actually it is quite easy in this case:
1) Make sure you have the surfaces pane visible
2) Select the surface tool and click the inner black part of the television
3) The television has an architectural shader, switch it to IRAY
4) Select a 16:9 bitmap and put it in the Emission Color property. Also put it into the Base Color property of the TV_screen surface