Is there a "Light Preview Button" in Daz 4.6?

edited December 1969 in New Users

Hi,

Anyone know where the "Light Preview Button" in Daz 4.6 is? While working I clicked on something that shut off all my lights. I tried to undo, but the lights stayed off. I believe what I'm looking for is in this video at around 2:26 in - but the video is from Daz 4.0 and I can't seem to find that button in Daz 4.6.

http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/lighting/videos/lighting_presets/start

Any help would be appreciated.

Thanks.

daz_light_preview_button.jpg
700 x 1011 - 153K

Comments

  • frank0314frank0314 Posts: 14,315
    edited August 2014

    Moved to New User Forum

    Post edited by frank0314 on
  • prixatprixat Posts: 1,590
    edited December 1969

    Try Control L, its the shortcut to that icon, which switches the auto light on/off.

    (In 'window' on the main menu its the last item.)

  • patience55patience55 Posts: 7,006
    edited December 1969

    Under "Window", toggle "Preview Lights".

    btw - it'll only preview so many lights, i think 10 was the max but the rest would still be there when rendered.

  • edited December 1969

    Awesome info - those suggestions worked! Thanks!

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Yes, there is a limit to how many lights can be active in the Viewport; you can only have eight. This is a hardware limit of your graphics system, it doesn't matter whether your graphics card is old and creaky or the latest all-singing all-dancing games hardware. When you render, though, you will see the effect of all your lights.

  • I wonder it that's a limit of someone only assigning a counter that will handle a count to eight....
    ---
    apple had to rewrite their original font format because it was set to a max of 256, why would anyone need more?
    ---
    I find it difficult to picture a hardware limitation from 15? years ago that applies today?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,599

    My old Dell inspiron could with its integrated chip preview 16 lights, it crashed loading stuff into DS though.

  • Richard HaseltineRichard Haseltine Posts: 102,805
    edited October 2015

    The limit on preview lights is, as far as I know, determined by the GPU hardware/driver capabilities.

    Post edited by Richard Haseltine on
  • NovicaNovica Posts: 23,905

    I'm still confused on that CTRL+L. Does that light actually render? I have been turning it back off before I render, but isn't it only a preview light and does not contribute to the scene lighting?

  • mjc1016mjc1016 Posts: 15,001

    The limit is an OpenGL limit...so anything using it is limited to 8.

     

  • SpottedKittySpottedKitty Posts: 7,232
    Novica said:

    I'm still confused on that CTRL+L. Does that light actually render? I have been turning it back off before I render, but isn't it only a preview light and does not contribute to the scene lighting?

    Yes, that's the on/off switch for the through-the-camera preview light, the one that will render if there are no lights in the scene.

  • NovicaNovica Posts: 23,905

    Thanks! Most of the time I remember to shut it off again, but since I always have lights in the scene it's good to know it isn't going to contribute. 

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