Manikins in hexagon

halfmast88halfmast88 Posts: 63
edited December 1969 in New Users

Whats the best way to get a daz model (person) into hexagon to use as a manikin to start modeling clothes and so forth. I know how to export in a file format that is openable by hex and I have sent simple primitives to daz put around the waist and wrist and so forth to check that the sizes remain appropriate and they do. What I want to know what is the best way to (Best meaning the most resource efficient way, but not necessarily to an extreme). Can i delete arms and legs in daz before exporting the figure to another format? When doing a hex to daz transfer once completed do I just select everything but the shirt or whatever i made in the hex scene tree tab and hide before saving? That seems to work but when I save as an .obj file it creates skin maps for the figure even though I "hid" it in the scene tree making me wonder if i just made it invisible instead of completely ignoring the manikin. I dont want to export or open any unnecessary polygons. -Thanks

Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    Whats the best way to get a daz model (person) into hexagon to use as a manikin to start modeling clothes and so forth. I know how to export in a file format that is openable by hex and I have sent simple primitives to daz put around the waist and wrist and so forth to check that the sizes remain appropriate and they do. What I want to know what is the best way to (Best meaning the most resource efficient way, but not necessarily to an extreme). Can i delete arms and legs in daz before exporting the figure to another format? When doing a hex to daz transfer once completed do I just select everything but the shirt or whatever i made in the hex scene tree tab and hide before saving? That seems to work but when I save as an .obj file it creates skin maps for the figure even though I "hid" it in the scene tree making me wonder if i just made it invisible instead of completely ignoring the manikin. I dont want to export or open any unnecessary polygons. -Thanks

    My latest tutorial on hair [part 5] goes over making one. DA Link for my tutorial folder.

  • halfmast88halfmast88 Posts: 63
    edited December 1969

    Whats the best way to get a daz model (person) into hexagon to use as a manikin to start modeling clothes and so forth. I know how to export in a file format that is openable by hex and I have sent simple primitives to daz put around the waist and wrist and so forth to check that the sizes remain appropriate and they do. What I want to know what is the best way to (Best meaning the most resource efficient way, but not necessarily to an extreme). Can i delete arms and legs in daz before exporting the figure to another format? When doing a hex to daz transfer once completed do I just select everything but the shirt or whatever i made in the hex scene tree tab and hide before saving? That seems to work but when I save as an .obj file it creates skin maps for the figure even though I "hid" it in the scene tree making me wonder if i just made it invisible instead of completely ignoring the manikin. I dont want to export or open any unnecessary polygons. -Thanks

    My latest tutorial on hair [part 5] goes over making one. DA Link for my tutorial folder.


    Perfect thanks

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