Rigging eyes

TheDarkerSideOfArtTheDarkerSideOfArt Posts: 84
edited December 1969 in New Users

Hi so I’m finished rigging one of my character for Studio usage and everything moves (poses) as should.except for the eyes.
what are the exact rotation order of the bones for eyes (eyeballs)
and should i have just created “ghost bones:” for them or just leave it the way they are now (children of the head)
Thank you

Comments

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    you are clearly way beyond my skills at this point. All I can suggest is to look at how the eyes of the Dragon (Free with studio version), Genesis, or Genesis2 work.

    In the scene tab, they are under the head, so I assume children of.
    With the dragon, it is confusing at first glance with all the neck vertebra, the jaw and eyes are all children of the head.
    It's the Same with genesis.

    Also if the movement slider colors imply anything, as to what is X Y & Z.

    I hope that can help, and I hope someone else can elaborate further, best of luck.

    DazStudio_RiggingFiguresDragon_Eyes001.png
    932 x 1079 - 118K
    DazStudio_RiggingFiguresG1U_Eyes001.png
    932 x 1079 - 106K
  • TheDarkerSideOfArtTheDarkerSideOfArt Posts: 84
    edited December 1969

    just checked , ZXY on genesis left eye thanks

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