Bryce Terrains for Unity.

ghastlycomicghastlycomic Posts: 2,531
edited December 1969 in New Users

I've discovered that the heightmaps made in Bryce don't quite work in Unity properly when converted to .raw, you have to mirror the heightmap and save it as a .raw.

But the texture map doesn't line up now. You have to flip and mirror the texture map to get it to line up. I don't understand why.

Also, if you make a terrain in Bryce is it possible to export just the diffuse map without having to export the mesh too?

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