Liltle trouble with the flor
I have a little problem with the floor. After rendering, the floor looks very hilly. Needs a big close-ups on the floor, but such a hill prevent correct setting of different things on the floor. After rendering lookin like floating in the air.
About the shadows have to completely forgotten.
What to do to the floor was more flat?
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xx.png
900 x 900 - 947K
Comments
What floor exactly is this that you are using?
The effect that you see, a rough pattern on the floor, is usually done with Bump or Displacement maps in the Surfaces pane. If you want the floor to be completely smooth, you may need to apply a texture or shader yourself to get the desired effect, or remove the Bump or Displacement maps.
Shadows for all lights are turned off by default. You need to select the light that you are using, then go to the Parameters pane and select 'Shadow' and then select Deep Shadow Map or Raytraced for the Shadow Type. (the default is 'None')
This is "Pergola" from basic props.
Like you see i add basic light (uber envi 2 1+ set quality 4x) and 3 point light with raytraced shadows for all.
Sorry 4 double post.
Use the surface selector, select the floor and look at the bump and displacement settings. It might be that the mortar is also made through bumps, then I suggest looking at some shader that will have flat tiles and only displaced mortar.
I turn off bump for the flor and now looks definitive better. Maybe too flat ,but better :)
Thanks 4 advice .
OK, here is default floor and the floor using a shader.
The floor suffers from a couple of things:
(a) The bump/dispmap is just a greyscale of the texture, making the mortar go up, not down, and being one big texturemap it cant work in a closeup. This looks great in a distance though.
Holly sh....t, how to do that :O
Holly sh....t, how to do that :O
I used these shaders: http://www.daz3d.com/design-tool-box-flooring
But I could do that other ways also, like creating a texture set in FilterForge, I'll show you.
I used these shaders: http://www.daz3d.com/design-tool-box-flooring
But I could do that other ways also, like creating a texture set in FilterForge, I'll show you.
:/ Is the basic shadows is something similar?
Made two maps in filter forge, texture and bump. used bump as displacement here
added the maps for you to play with, set tiling to 10 btw.
To hard 4 me (newb) ,but many thanks 4 help.
You mean basic shader? Most shaders you purchase comes with all maps plus many of them with own shaderscripts.
You can use the basic one to use just the maps I provided.
If you wanna learn more look at the turorials in the free DS Creative Magazine: http://www.daz3d.com/forums/discussion/42372/
Issue 2 came today and has more (link in the last post or so) but start with Issue 1 (I wrote the turorials and they are right about what I'm now showing you),
You could use LIE to invert the bump map or set minimum to a positive value and maximum to a negative value.
Yes, but the map has too much noise in it if you want the tiles to have a smooth surface. I tried to filter it with filterforge but as it is made from the diffuse it's very speckled and noisy.