DAZ to Blender plugin issue. Disable clothing removing mesh?

technobrownietechnobrownie Posts: 24

I am trying to use the DAZ2Blender plugin but the boots of this (https://www.daz3d.com/gothy-punk-for-teen-raven-8-and-genesis-8-females) is removing the figure's legs. So whenever I import, It breaks. How do I disable this from happening outside of importing the clothing seapertly?

Post edited by technobrownie on

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  • I am trying to use the DAZ2Blender plugin but the boots of this (https://www.daz3d.com/gothy-punk-for-teen-raven-8-and-genesis-8-females) is removing the figure's legs. So whenever I import, It breaks. How do I disable this from happening outside of importing the clothing seapertly?

    That sounds as if the boots are set up as a GeoGraft, hiding the leg mesh when fitted. You can't (short of editing the .dsf file directly) turn that off, but you can use the Geometry Editor to select one polygon on the base figure that you don't mind losing, then (with the boots still fitted) right-click>Geometry Assignment>Asign Auto-Hide Group for Fitted items (from memory), and the dialogue that opens select the boots.

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