In Daz Studio, I can option-drag a character onto a street, but when I apply an aniblock it vanishes. The position of the figure has been shifted over and the bounding box is suddenly much larger. Any ideas why?
Bumping this…why does this happen. If I save a character as a walk cycle…and then option-drag to import it into a scene…you would think that the coordinate would be remembered. What apparently happens, however, is that the option-drag only affects the first frame. The next frame wisks the character to a 000 coordinates. Strange.
There are two ways people move and rotate a figure, either with the main node or the hip node. The hip node should only be used to move and/or rotate the figure as needed for a pose, it should never be used to relocate a figure as that is the job of the main node. "The position of the figure has been shifted over and the bounding box is suddenly much larger.", this is usually the result of relocating using hip node.
Thanks. I seems the position is dictated by the main transform coordinates. My goal is to plop a number of characters across a scene and have them walk, but it appears the position of the character is linked to the ani-block. So if I have created this walking character in a file at 000 and then import it into another scene and move it around…it still wants to walk at 000.
The answer for now is deleting the XYZ coordinates and re-set them in the new composition.
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Bumping this…why does this happen. If I save a character as a walk cycle…and then option-drag to import it into a scene…you would think that the coordinate would be remembered. What apparently happens, however, is that the option-drag only affects the first frame. The next frame wisks the character to a 000 coordinates. Strange.
There are two ways people move and rotate a figure, either with the main node or the hip node. The hip node should only be used to move and/or rotate the figure as needed for a pose, it should never be used to relocate a figure as that is the job of the main node. "The position of the figure has been shifted over and the bounding box is suddenly much larger.", this is usually the result of relocating using hip node.
Thanks. I seems the position is dictated by the main transform coordinates. My goal is to plop a number of characters across a scene and have them walk, but it appears the position of the character is linked to the ani-block. So if I have created this walking character in a file at 000 and then import it into another scene and move it around…it still wants to walk at 000.
The answer for now is deleting the XYZ coordinates and re-set them in the new composition.