Crushing a Character to Fit Inside of a Sphere (or Other Primitive)
loneclaw
Posts: 12
Let's say I take a random figure, curl it up, and place it inside of a sphere too small for it to fit in. What's the best (and simplest) way to make the figure look like it's been crushed to fit inside of that small sphere?
Comments
My first guess would be a smoothing modifier that collides with the sphere. Not sure how that would turn out.
You can use meshgrabber to do this
Unless there's an option for the smoothing modifier I haven't been able to find yet, it seems to only push the smoothed object outward, even if it's mostly inside the collision item.
Resize the figure smaller?
This worked! Thank you so much! <3