Custom morph has X-translation baked in... [Solved]

takezo_3001takezo_3001 Posts: 1,957

I accidentally left in an X-translation into the hip when making my full body morph and now it is baked into the morph itself, how do I get rid of the translation?

Thanks in advance for any info you can provide!

Post edited by takezo_3001 on

Comments

  • takezo_3001takezo_3001 Posts: 1,957
    edited October 2020

    Thanks to Heatherlly from Renderosity for coming up with the solution I'll post it here in case anyone else runs into the same issue!

    This should be easy to fix. Try the following steps:

    – Remove Y and X trans from morph 

    – Export to Hexagon via bridge <= (I used ZBrush)

    – Zero figure in Daz

    – Import (morphed) figure back into Daz

    – Save as new morph

     

    Post edited by takezo_3001 on
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