Custom morph has X-translation baked in... [Solved]
takezo_3001
Posts: 1,973
I accidentally left in an X-translation into the hip when making my full body morph and now it is baked into the morph itself, how do I get rid of the translation?
Thanks in advance for any info you can provide!
Post edited by takezo_3001 on
Comments
Thanks to Heatherlly from Renderosity for coming up with the solution I'll post it here in case anyone else runs into the same issue!
This should be easy to fix. Try the following steps:
– Remove Y and X trans from morph
– Export to Hexagon via bridge <= (I used ZBrush)
– Zero figure in Daz
– Import (morphed) figure back into Daz
– Save as new morph