Iray not updating convergence % + Out of Range

DafaDafa Posts: 97

Hello, it is I.

I am using FG Modern Lockers in my scene along with two Genesis 8 males fully dressed and optimized by reducing texture sizes. There are alot of mirrors and metallic surfaces in this scene and what I have noticed is that the DAZ would not receive updates from Iray concerning convergence %. This has resulted in nonstop iterations since DAZ is waiting for the convergence level. I'm not sure if this is a bug but I'm posting it anyway for you to determine the status of this issue.

Attached is the log that doesn't have any convergence whatsoever. Also prior to the log shared, I noticed some out of range loop errors for the getFaceT function. I think this was for the simulation I did earlier, not sure.

2020-10-18 19:11:37.569 WARNING: ..\..\..\..\..\src\sdksource\shapes\dzfacetmesh.cpp(7629): Index out of range in DzFacetMesh::getFacet()
2020-10-18 19:11:37.569 WARNING: ..\..\..\..\..\src\sdksource\shapes\dzfacetmesh.cpp(7629): Index out of range in DzFacetMesh::getFacet()
2020-10-18 19:11:37.580 WARNING: ..\..\..\..\..\src\sdksource\interface\dz3dviewport.cpp(4371): OpenGL error while drawing to the viewport: invalid enumerant
2020-10-18 19:11:37.591 WARNING: ..\..\..\..\..\src\sdksource\shapes\dzfacetmesh.cpp(7629): Index out of range in DzFacetMesh::getFacet()
2020-10-18 19:11:37.591 WARNING: ..\..\..\..\..\src\sdksource\shapes\dzfacetmesh.cpp(7629): Index out of range in DzFacetMesh::getFacet()
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log.txt
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Post edited by Dafa on

Comments

  • Looks as if there's some kind of mesh corruption going on, does it work if you remove the humans? Or if you remove the props?

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