Invisible Ezra Hair
JCarver
Posts: 37
Hey guys!
I just bought Ezra hair and it's, well, invisible in the renders, just like the title states! I loaded the hair, set my color, set all the style settings that looked good to me. It shows the hair in the texture shaded mode--and I even simulated it, watching the hair move in the animation--but when I switch to NVIDIA Iray mode, only the scalp shows, no long hair to be seen. My character looks like a new army recruit lol. I've been working with lots of different hair and have been a Daz user since January 2020, and have never seen this problem before. Any ideas? Thanks!
Comments
You said that it's invisible in renders, but later you talk about switching from texture shaded mode to Iray. These are not the same concepts; Iray preview mode is not a render. dForce hair by default isn't visible in Iray preview mode in order not to overwhelm your system. Do a full render and see if it still doesn't show up.
Oh cool, I didn't know that lol. I thought Iray preview mode was...a preview of the render lol. I will try rendering it, thanks!
P.S. I'm having trouble with these forum controls too. It's labeling my words as Gordig's quote, but this is JCarver speaking. I hate technology! DX
Edited to fix quote - the cursor should be after the quote, but you can hit the quotation marrks button in the second group on the bottom row to add/remove the quote formatting.
Exactly what you get in Iray preview drawstyle is dependent on the Draw Settings pane (and/or singleton nodes in the current Public Build), and for strand-based/dForce hair you also need to check the Preview hairs and tessellation values for the hair itself.
Wow, guys, thank you so much (and thank for fixing my quote problem, Richard lol!). Yes it really did render properly when I tested it. To be honest, that was as far as I was ever able to get with dforce hair--it was the first to work for me and not crash my computer during simulation. So I was in new territory LOL. Thanks, AprilYSH, I will definitely read that. I'm so glad there wasn't anything acutally wrong. Whew!