why would i buy carrara? where would it fit into my pipeline?
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I have been using daz a bit now. I miss things like collision detection, cloth etc. if I bought carrara would I effectively be able to throw daz away or would I still need it for some things? can I import projects from daz into carrara seamlessly? Am I correct in assuming that typically you would be importing from daz into carrara and not the other way around? does carrara support cloth?
I also noticed that the number of products that appear for carrara vs daz is tiny. Are all the daz products compatible in carrara? do they need some kind of conversion? how does it work?
Thanks!
Comments
I picked up Carrara on a terrific sale. I was not a big fan of how clothing worked in Carrara verses Daz Studio. But that said, its kinda nice to have. Mind you it was on a great sale though. It seemed like an affordable way to get sky and trees and outdoor environments to put the characters into rather than trying to buy everything to do outdoor scenes in Daz Studio. So if you are on the fence wait until its so affordable you simply can't resist it! Put it in your wishlist and just see if it goes on sale and you feel comfortable trying it at the sale price.
Hi - thanks for the info. Much appreciated. I also have a question about openGL. Daz3D uses openGL on windows right? I am having some jerky playback issues of characters in the viewport when performing animations. I have 2 video cards in my system which are quite old however they are running the latest NVidia drivers. The primary card is a quadro FX 1700 and the secondary is a GTX 460. Daz would be using the quadro for openGL playback. The quadro has about 512MB of video memory. The gtx 460 has 1GB. I am willing to invest in new cards only if I am going to notice a big difference though. If I swap the cards so that daz is running on the gtx or if I purchase a late model new card will I see a big difference in openGL playback? I fell into this trap some years ago where I spent 500 euros on the latest and greatest NVidia card and it didn't make one squat bit of difference in the 3D application I was using at the time.
Maybe make a specific thread with Graphics card questions in the title or hardware specs so get more views from the gurus. I simply don't know.
ok no problem. Thanks for the info. cheers!
CPU and system RAM are more important to 3d applications, consumer video cards are geared towards 3d gaming via DirectX.. Most offline renderers do not use the GPU. A decent video card should give decent viewport performance if it has good GL support. The are professional lines from AMD/nVidia that are designed for 3d work, like your Quadro, and from what I've heard they don't live up to their prices.
I've been running a (standard) GTX460 for a few years, it has terrible GL support. Driver updates have helped some, but even a moderately busy scene will really bog down in viewports for most apps that I use. If you're looking to upgrade, you definitely want to do some research before you purchase. Maybe someone else here has some input?