make custom morph to a custom character based on genesis8

ItsaMeItsaMe Posts: 42

So im trying to make a custom morph for the face of Sakura(basically tring to remove her eyes to make sure the surface of her head is smooth(so i can 3d print and put a sticker for her eyes)

the problem is, if i go to zbrush with export deformations and do my work there and then re-import, the whole mesh gets weird when i import it as a morph(also seems to scale)

if i try to do that on the genesis 8 base, when i apply it "works" but the result is way off.

is there a way to add that custom morph on top of the sakura and not get it to be messed up?

 

thanks in advance.

Post edited by ItsaMe on

Comments

  • jestmartjestmart Posts: 4,449

    Don't do it as a morph, create geo-grafts fill the eye 'sockets'.

  • ItsaMeItsaMe Posts: 42
    edited October 2020
    jestmart said:

    Don't do it as a morph, create geo-grafts fill the eye 'sockets'.

    i see...but i need to do that for genesis 8 base, correct? or can i do it for the sakura8 model?

    sorry if this is a silly question, i only found some geograph info on youtube

     

    Post edited by Richard Haseltine on
  • Yes, the GeoGraft needs to be created against the base figure and then have a custom morph added, if necessary, for the Sakura 8 shape.

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