Using DAZ 3D to design games

edited December 1969 in New Users

Hello!
I've had this idea for a game for a while now, and have finally decided that it's time to realize it. I've got some experience using Daz to render models, so I'd like to keep using this excellent software.

The idea for the game is basically to have a human model, and when the player clicks body parts, an animation will play. For instance, clicking the model's arm will cause her to wave to the player. I'll use Daz to make the model and the animation, but I need a good piece of software to code it all.

I've searched long and hard on how to accomplish this, and I believe Gamesalad suits my needs. but it's difficult to say. Does anybody else have experience with using Daz in the way I want together with another piece of software like Gamesalad, or any other game making utility?

Thanks

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583
    edited December 1969

    I could not make head or tails of Gamesalad but any vector graphic based software could be used
    a lot of android talking pets games use Daz stuff
    any 2D sprite renders ok btw only need game licence for using 3D mesh in games.

  • ChoholeChohole Posts: 33,604
    edited July 2014

    Let's make that a bit clearer

    If you intend making a game using DAZ 3D model meshes then you need a Game Developers License. The DAZ 3D one only covers those models which are DAZ Originals, which means those which have DAZ 3D as one of the vendors on the store pages.

    Some PAs do also offer Games Licenses for their products as an additional purchase.

    Licenses can be found here http://www.daz3d.com/catalogsearch/result/?q=Licenses&x=6&y=8

    Post edited by Chohole on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583
    edited December 1969

    :lol: Gamesalad uses 2D renders
    I just posted the game license bit to stop all the others pouncing and not getting the OP question answered
    I would like to know answer too as Gamesalad totally confused me and wondering if there are easier apps.

  • edited December 1969

    Excellent info, cheers. I've also planned quite a bit of interactivity; for instance, clicking and dragging her hand up should make the arm follow in that direction. I know that Gamesalad could be used to accomplish this thanks to the above replies, but it would still be interesting to hear from people who have done something similar, what software they used, and what the difficulty was. Thanks!

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Speaking on Daz and games. Every now and then I think “it would be fun to build a game”, but the last game I programmed was for the Atari 2600 (I kid you not) and that was written in 6507 machine language. I have no experience at all with modern gaming languages and have often wondered if there’s a really simple 3D gaming engine using a really simple scripting language that would let me develop a very simple game, like a 3D platformer or a 3D RPG. Would I be able to use DAZ to rig a figure and export it in a format that would even work in a game engine? From what I’ve heard Triax weighting won’t work in a game engine so i’d have to rig it with general weight maps, but also DAZ doesn’t use Open Collada for its export but a proprietary collada format that only works with DAZ so is it even possible to use 3D models made for DAZ to develop a game, or would you have to re-rig the model in 3D Max, Maya, or Blender in order to use it?

  • HeadClot88HeadClot88 Posts: 16
    edited July 2014

    Speaking on Daz and games. Every now and then I think “it would be fun to build a game”, but the last game I programmed was for the Atari 2600 (I kid you not) and that was written in 6507 machine language. I have no experience at all with modern gaming languages and have often wondered if there’s a really simple 3D gaming engine using a really simple scripting language that would let me develop a very simple game, like a 3D platformer or a 3D RPG. Would I be able to use DAZ to rig a figure and export it in a format that would even work in a game engine? From what I’ve heard Triax weighting won’t work in a game engine so i’d have to rig it with general weight maps, but also DAZ doesn’t use Open Collada for its export but a proprietary collada format that only works with DAZ so is it even possible to use 3D models made for DAZ to develop a game, or would you have to re-rig the model in 3D Max, Maya, or Blender in order to use it?

    I would recommend Unreal Engine 4 if you are looking into a modern game engine. Unreal Supports 2D as well as 3D. :)

    You might need to re-rig the model I am not sure though I have not gotten that far.

    You can export with .FBX to Blender, Maya and 3DS Max then render them out in said packages using VRAY or Similar :)

    Post edited by HeadClot88 on
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Just downloaded Sandbox to see what it's like. Tried to watch some tutorials on how to use it. I ended up getting horribly motion sick watching them. :down:

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Just downloaded Sandbox to see what it's like. Tried to watch some tutorials on how to use it. I ended up getting horribly motion sick watching them. :down:
    So I take it is like a ride in a "Multi-Axis Trainer", just to see the different angles of what your doing, nothing like the days of old (Quake 1, and "Worldcraft"). Why dose it seam like some of the newer tools are more difficult (if not impossible) to use then the older ones. like Ms Paint, lol.

    I knew it as "Worldcraft", before it became "Valve Hammer Editor". That truly was another lifetime ago, lol.
    http://en.wikipedia.org/wiki/Valve_Hammer_Editor
    Played with it, never got good at making maps.

  • HeadClot88HeadClot88 Posts: 16
    edited December 1969

    Just downloaded Sandbox to see what it's like. Tried to watch some tutorials on how to use it. I ended up getting horribly motion sick watching them. :down:

    Do not use cryengine sandbox for the moment at least until they start supporting their community more with more documentation and the game samples.

    Unreal Engine 4 (Costs 19 dollars monthly) would be your best bet getting started. It supports 2D and 3D. You do not have to do ANY programming to make a game. You just need to spend the time needed to learn the engine and tools. :)

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    I hate subscription software. Some months I just don't have the free time I anticipated to work on things and then it feels like I've just flushed money down the toilet. Subscription software always makes me feel anxious when I'm not using it.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Just downloaded Sandbox to see what it's like. Tried to watch some tutorials on how to use it. I ended up getting horribly motion sick watching them. :down:
    So I take it is like a ride in a "Multi-Axis Trainer", just to see the different angles of what your doing,

    I have a lot of problems with first person perspective games. Playing them can be pretty rough depending on the game but watching another person play them makes me very motion sick especially if I'm tired. The edit mode for Sandbox seems to be a first person perspective thing so the tutorials have the camera flying all over the landscape and my stomach starts to flip flop.

  • HeadClot88HeadClot88 Posts: 16
    edited July 2014

    I hate subscription software. Some months I just don't have the free time I anticipated to work on things and then it feels like I've just flushed money down the toilet. Subscription software always makes me feel anxious when I'm not using it.

    Well you can cancel and keep using unreal 4. You just wont get the updates until you re-subscribe.

    Think of it as you buy the software but you pay a maintenance fee for updates.
    Just thought I would clear that up :)

    Just to get back on topic - Since Sprites are 2D rendered elements. Would using renders of DAZ products be allowed in a game?

    Here is the definition of a sprite - http://en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional image or animation that is integrated into a larger scene. Initially including just graphical objects handled separately from the memory bitmap of a video display, this now includes various manners of graphical overlays.

    Originally, sprites were a method of integrating unrelated bitmaps so that they appeared to be part of the normal bitmap on a screen, such as creating an animated character that can be moved on a screen without altering the data defining the overall screen. Such sprites can be created by either electronic circuitry or software. In circuitry, a hardware sprite is a hardware construct that employs custom DMA channels to integrate visual elements with the main screen in that it super-imposes two discrete video sources. Software can simulate this through specialized rendering methods.

    From what I can tell It is not against the EULA or from what I have read so far.

    Post edited by HeadClot88 on
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Yeah making sprites which are 3D raster graphics, is not against the EULA and doesn't require a game license.

    Some games use 3D rendered 2D sprites in such a way that they are almost indistinguishable from full 3D figures. Donkey Kong Country for the SNES was one of the first games to do that. Using 2D sprites made from 3D rendered model animations the SNES was able to create the illusion it was using 3D graphics far beyond the actual abilities of the hardware to render. Works great for platformers. Not so easy if you're trying to do a 3D RPG.

  • HeadClot88HeadClot88 Posts: 16
    edited December 1969

    Yeah making sprites which are 3D raster graphics, is not against the EULA and doesn't require a game license.

    Some games use 3D rendered 2D sprites in such a way that they are almost indistinguishable from full 3D figures. Donkey Kong Country for the SNES was one of the first games to do that. Using 2D sprites made from 3D rendered model animations the SNES was able to create the illusion it was using 3D graphics far beyond the actual abilities of the hardware to render. Works great for platformers. Not so easy if you're trying to do a 3D RPG.

    YAY! I do not have to make a crappy pre-rendered movie!

    You have no idea how happy you made me!

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Does anyone here have any experience with Gamestudio? It seems like it might be a simple way to get into game creation.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Unity is arguably the easiest way to get into game creation aside from simple 'click and play' systems, which more often than not are heavily restricted in the sorts of games you can produce. It's one of the reasons why there has been a boom in Indie games over the last couple of years, many of them created in the Unity engine.

    That being said, I come from a programming background, so I find working with Unity a lot easier. Your mileage may vary if you've never touched an ounce of code in your life.

  • IndigoJansonIndigoJanson Posts: 1,100
    edited July 2014

    Just downloaded Sandbox to see what it's like. Tried to watch some tutorials on how to use it. I ended up getting horribly motion sick watching them. :down:
    So I take it is like a ride in a "Multi-Axis Trainer", just to see the different angles of what your doing,

    I have a lot of problems with first person perspective games. Playing them can be pretty rough depending on the game but watching another person play them makes me very motion sick especially if I'm tired. The edit mode for Sandbox seems to be a first person perspective thing so the tutorials have the camera flying all over the landscape and my stomach starts to flip flop.

    You are not alone. Other people can find it hard to relate but it's miserable if it's something you experience.

    Post edited by IndigoJanson on
  • ghastlycomicghastlycomic Posts: 2,531
    edited July 2014

    Does anyone here have any experience with Gamestudio? It seems like it might be a simple way to get into game creation.

    Looked into it and just noticed that unless you pay for the Professional package you can't import your own models. Sandbox seems thoroughly useless in terms of documentation. I guess if I ever want to make 3D games I'll have no choice but to spend a few years learning how to program in C# first then use Unity. :down:

    Post edited by ghastlycomic on
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Okay. I'm going to at least learn to make a 3D environment and move a cube around inside of it. If I could teach myself to program in machine code on a computer that had only 4K ROM address and 128 bytes of memory I should at least be able to do that much or die trying.

    You.... you can't actually die from coding C# can you?

  • edited December 1969

    In my experience Adventure Game Studio is by far the easiest to use. The programming language works on common sense. Just by watching the youtube tutorials in a day I was able I create an adventure game with hot spots, inventory, cut scenes and character dialogues. It's absolutely free to use. The downsides to it is that it can only export for PC and it only supports 2d. Also, it's suited best for point and click games. While it's possible to make other type of games with it, I don't really see the point since it would require vast knowledge of scripting and you might as well do it with a more powerful engine like Unity.

    Unity would be my first choice for any other type of game. Great thing about Unity is that you can export to just about any platform, it supports 2d and 3d games and it has a huge community that can help you. There is also an online store where you can buy templates and other goodies to help you get started. I've never had a problem importing DAZ 3D models into Unity but keep in mind if you want to do that then you will have to buy the gaming license.

    I've tried gamemaker before but I think Unity beats it in almost every way. It's easy to make really simple 2d games in gamemaker but if you want to make anything on a professional level you'll probably need to learn code and in that case you might as well learn Unity instead.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Well after downloading compilers I've discovered that Unity has its own compiler built in, so that certainly makes it handy to not have to worry about that part of the pipeline.

  • edited December 1969

    There may be a way around coding in unity by purchasing playmaker: https://www.assetstore.unity3d.com/en/#!/content/368

    I have not actually used it myself so I can't personally vouch for it. But it's gotten great (five star) reviews like this one:

    "There is nothing you can't do with playmaker. This is a lot more than a cookie cutter design tool, it's like the equivelent of using Google Translate to instantly understand a foreign language. Except that's what Playmaker succeeds in doing.Turn based RPG's, tactical strategy, 3d brawler, platformer, and a fantasy card game are what I've created so far, and that's without a single script. Along with Daikon Forge GUI it feels like I'm using software from 10 years in the future. The forums are also very helpful. Whenever I ask a question somebody has a solution within a few hours. Great community."

    Not sure if this is legit or not, sounds kinda fake but I can't find anyone who says it sucks. You'll probably want to do your own investigation into it to see if you think it's worth the money.

  • Cross22Cross22 Posts: 66
    edited December 1969

    Does anyone here have any experience with Gamestudio? It seems like it might be a simple way to get into game creation.

    Were you asking about "3D Gamestudio" ? If so I can answer your questions via PM.

  • kaotkblisskaotkbliss Posts: 2,914
    edited December 1969

    I'm currently using GameMaker Studio for creating games, creating animations in Daz then importing into GM.
    The language is pretty easy to pick up quickly and for extreme beginners, they have drag and drop code. The forums are also very helpful if you get suck.
    Also, the regular version is now free! (although add-ons for different system exports are a little expensive)

    It will also do true 3d models but since I don't have a Daz license for that I haven't messed with it yet.

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