Posing issue
I have made scene where a character is holding an object. It was kind of fiddly to get the hand holding the object right, but now I am satisfied. I am however not satisfied with the rest of the pose and want to adjust it. I don't want the hand's position to be affected and I don't want to change the placement of the object.
Is there a smart way of adjusting a pose without affecting the hand's pose or position?
(Pinning doesn't help since that only fixes the pose in relation to the character, not the object).
Comments
about the only thing I can suggest is to parent the item to the hand in the scene tab.
Yet if the object is part of the scene (like a door handle), it will be a mater of working the rotations of the rest of the figure, then moving the figure so the hand is on the door handle again, then adjust rotations again to get the feet on the ground. I know no simple way to have an item parented to two others.
If it is just the one figure, lol. You could try parenting the entire set to the hand (cameras, lights, everything). I've cheated like that in the past.
When I have something that is the way I want it, and then have to move another part of the body, I try both ways to move it- then see which works best.
1. Click on the part of the body the furthest away and lightly pull- directly in the viewport.
2. OR click on the part of the body, open it up in the Scene tab, and use the sliders.
See which one has the least impact. I usually find doing the sliders (instead of pulling on something in the viewport) has the least impact. If you're dealing with a hand that you don't want moved, go to the feet and start moving from there, work your way up. Stay away from the shoulders/collarbone!!
Thanks for your suggestions. Sounds like there are no simple solutions. I'll just have to "refiddle" again. :-)
If you mean fixing the pose of the hand and the way it holds the object (but you can still pose the rest of the figure), then yes, you can lock the finger joints.
Open the Scene tab. In the Viewport, click on the hand holding the object. Check in the Scene tab to make sure the hand is selected (it's very easy to select the object, or a finger part, by mistake.)
In the Scene tab, right click on the selected hand. In the drop-down menu, move the pointer (do not click yet) to Select, then another menu will pop out. Click on Select Children. This will select the hand plus all the finger parts all at once.
Open the Parameters tab. Click on the Options button (four lines with a little triangle) in the top right of the tab. Another menu will drop down; move the pointer to Lock, then click on Lock Selected Node(s) Pose.
Note that this will lock the whole hand as well as the fingers. If you still want the hand to be moveable, go to the Scene tab and -click on the hand before applying the lock. This will deselect the hand while leaving all the finger parts selected.
When you want to unlock the fingers, the procedure is exactly the same, except you click on the Unlock selection in the Parameters Option menu.
SpottedKitty, thanks. I didn't know about this technique. I'll have to try it.
Thanks for your suggestions. Nice tricks, and are useful, but the major problem remains, that the hand "loses its grip" on the object.
If you mean fixing the pose of the hand and the way it holds the object (but you can still pose the rest of the figure), then yes, you can lock the finger joints.
Open the Scene tab. In the Viewport, click on the hand holding the object. Check in the Scene tab to make sure the hand is selected (it's very easy to select the object, or a finger part, by mistake.)
In the Scene tab, right click on the selected hand. In the drop-down menu, move the pointer (do not click yet) to Select, then another menu will pop out. Click on Select Children. This will select the hand plus all the finger parts all at once.
Open the Parameters tab. Click on the Options button (four lines with a little triangle) in the top right of the tab. Another menu will drop down; move the pointer to Lock, then click on Lock Selected Node(s) Pose.
Note that this will lock the whole hand as well as the fingers. If you still want the hand to be moveable, go to the Scene tab and -click on the hand before applying the lock. This will deselect the hand while leaving all the finger parts selected.
When you want to unlock the fingers, the procedure is exactly the same, except you click on the Unlock selection in the Parameters Option menu.
This is very good, but still causes the hand to move relative to the object. I would like the hand to be fix in the world. No translation of the hand what so ever.
Just be careful; you do need very precise mouse motions to run through all the pop-out menus without falling out of them, and when you click to select, it's easy to not notice if you've clicked on the wrong thing. I've been doing this for years, and I still frequently need two or three tries to get it done right. :red:
Be sure the object is parented to the hand, if you want the object to stay in the hand when the hand moves.
Ah... erm... I don't think anyone asked, is this a small object held in the hand, or a large object that the hand's resting against? The two situations can need very different approaches, and sometimes all you can do is careful keyframing of the animation so that it only looks like the hand and object are fixed together.
Good point SpottedKitty. sounds like my closing joke may be the way to go, at least for the frames the hand is on the door frame or resting on a something.
I thought it was just a funny idea at the time.Parent the Door (or counter) to the hand, then parent everything else in the scene to the counter. Go nuts trying to pose the figure for the few short frames, then put the world back to normal.
If necessary, use a video editor to paste them together. The normal world video snip-its, and the "World in hand" snip-it.