Can't use dForce hair or fur with Unity

Hello!

 

I would like to use dForce hair/fur with Unity. Especially Felidae by AM - Smilodon Populator ( https://www.daz3d.com/felidae-by-am--smilodon-populator ) and the required Felidae by AM - Lion ( https://www.daz3d.com/felidae-by-am--lion ).

The description clearly states that Daz to Unity Bridge is in the list of compatible softwares, however I am not able to transfer them. I just want to use it in a special pose, freezed in time for a short animation. So I've tried to export the Smilodon to an OBJ, I have set the Viewport/Render tessellation to 3 or 2, turned on the preview. The OBJ is 2.8 GB and I was not able to import it to Unity, but Zbrush shows it, that it is okay.

How am I able to send the Smilodon to Unity in pose? Or convert it to mesh ?

Comments

  • LeanaLeana Posts: 11,391

    Saying it can be used with the bridge doesn't mean all features will work with it.

    The FAQ for the bridge says it has problems with strand-based hair, and I wouldn't be surprised if the dForce fur was created from that.

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