3D printing with DAZ models?

HeadClot88HeadClot88 Posts: 16
edited December 1969 in New Users

Hey everyone,

I am just being cautious before I place any orders with DAZ3D.

Is 3D printing of models allowed with Daz Products?

Or would I need to acquire a special license like with the indie video game license?

Thank you for your time,

Ben

Comments

  • ChoholeChohole Posts: 33,604
    edited July 2014

    The EULA does say

    The creation of three-dimensional physical images (3D-print, molded copy, CNC-routed copy, and the like) of Content or any three-dimensional art derived from the Content is permitted only by User’s purchase from DAZ, via the User’s online DAZ store account, of permission to deliver User’s derived works (art), including necessary Content, to an entity that creates three-dimensional images in a physical medium. User may then deliver User’s art in file format to the third-party to have physical images printed or created, up to the limitations set forth in the online DAZ Store delineated on the purchase page associated with the permission purchased. These limitations govern (i) personal and/or commercial use of the three-dimensional physical or printed images; and (ii) the quantity of three-dimensional printed images allowed.

    However, said license has not yet been drawn up or added to the store, so at this moment in time 3d Printing is not allowed.

    Post edited by Chohole on
  • HeadClot88HeadClot88 Posts: 16
    edited December 1969

    chohole said:
    The EULA does say

    The creation of three-dimensional physical images (3D-print, molded copy, CNC-routed copy, and the like) of Content or any three-dimensional art derived from the Content is permitted only by User’s purchase from DAZ, via the User’s online DAZ store account, of permission to deliver User’s derived works (art), including necessary Content, to an entity that creates three-dimensional images in a physical medium. User may then deliver User’s art in file format to the third-party to have physical images printed or created, up to the limitations set forth in the online DAZ Store delineated on the purchase page associated with the permission purchased. These limitations govern (i) personal and/or commercial use of the three-dimensional physical or printed images; and (ii) the quantity of three-dimensional printed images allowed.

    However, said license has not yet been drawn up or added to the store, so at this moment in time 3d Printing is not allowed.

    Alright thanks for the heads up on this - Guess I should have read the EULA.

    Thanks for the heads up.

  • NovicaNovica Posts: 23,905
    edited December 1969

    Can the people who write that EULA put it in language that people can understand? They couldn't have put it any more difficult. It's all gibberish. What does it say in plain english?

  • ghastlycomicghastlycomic Posts: 2,531
    edited July 2014

    I remember reading an article on FARK. A couple of years ago there was a software company which put a clause in it's EULA which basically signed the user's soul over to the software company just to illustrate that nobody reads or understands the EULA and nobody caught this clause until the company itself came out and and exposed it themselves.

    What was funny was people then e-mailed the company trying to buy their souls back so the company had to release another statement saying the clause was not serious and they do not own anyone's soul and that all users souls if such a thing exist are the sole property of said user.

    Of course the opposite end of the spectrum is when users read the EULA and misinterpret part of it as being a malicious attempt by the company to steal from you, like misinterpretations of the Tumblr EULA which people thought meant Tumblr now owns the copyright for anything you post on it.

    [Edit] Woops this isn't the speaking of games and Daz thread.

    Post edited by ghastlycomic on
  • TotteTotte Posts: 14,088
    edited December 1969

    Novica said:
    Can the people who write that EULA put it in language that people can understand? They couldn't have put it any more difficult. It's all gibberish. What does it say in plain english?

    Basically any legal text is written is this kind of language no matter what language it is written in, because "normal language" is too vague and anything written in plain language would never stand a chance if tried on court.
  • Richard HaseltineRichard Haseltine Posts: 102,724
    edited December 1969

    As Totte says - a legal agreement has to be written to withstand Advanced Nitpicking, which means it's not going to be natural in its expression.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    As Totte says - a legal agreement has to be written to withstand Advanced Nitpicking, which means it's not going to be natural in its expression.

    In other words, just imagine the courtroom is a semi-finished basement rec room and the lawyers are those cheeto-dust encrusted gamers that constantly argue with the DM and the other players because Table C on page 45 of the Advanced Player's Handbook Supplemental says they should have succeeded on a roll of 10 or better even through the Basic Player's Handbook says in Table A on page 52 that the roll needs a 12 or better, and you start to wonder why anyone even invites this guy to the games because nobody really likes him and all he ever rolls are Paladins, but he lives near the Ranger and the Magic User and he has a car and can make every game so you tolerate him even though you don't like him.

  • TotteTotte Posts: 14,088
    edited July 2014

    As Totte says - a legal agreement has to be written to withstand Advanced Nitpicking, which means it's not going to be natural in its expression.

    In other words, just imagine the courtroom is a semi-finished basement rec room and the lawyers are those cheeto-dust encrusted gamers that constantly argue with the DM and the other players because Table C on page 45 of the Advanced Player's Handbook Supplemental says they should have succeeded on a roll of 10 or better even through the Basic Player's Handbook says in Table A on page 52 that the roll needs a 12 or better, and you start to wonder why anyone even invites this guy to the games because nobody really likes him and all he ever rolls are Paladins, but he lives near the Ranger and the Magic User and he has a car and can make every game so you tolerate him even though you don't like him.

    A true DM has spoken ;-)

    But table 11B in the "splatbook supplement" Even more weird powers says that the DC is 11 but can be lowered to 10 if the Cleric casts a Orb of wondrous frogs.

    Post edited by Totte on
  • BlumBlumShubBlumBlumShub Posts: 1,108
    edited December 1969

    Novica said:
    Can the people who write that EULA put it in language that people can understand? They couldn't have put it any more difficult. It's all gibberish. What does it say in plain english?

    Ok, I can do that.

    EULA:

    1) You no be naughty boyz and gurlz, yo!
    2) No handing our goodies to your chums, let them buy their own, aye. We see pirates, we make 'em walk da plank.
    3) Pretty much do what you want with the renders, we no give two hoots! Owls give two hoots. We ain't owls.
    4) If you publish something in a way that some clever folks can extract our models, textures, poses and stuffs, we gonna have us a problem and legal sheeeeeeenanigans is gonna hit you like a Buick on its way to church on Sunday!
    5) Enjoy our software and stuffs.
    6) Just don't be stoopit an' we'll all get along just ticketyboo, k?
    7) We reserve the right to change this anyway, so don't really matter what's here do it?

    Ta daaaaaaa! An EULA just for Novica.

  • HeadClot88HeadClot88 Posts: 16
    edited July 2014

    I also have a few questions about film production and film based products.

    Film Production -
    1. Is it allowed to render or develop a film product with DAZ product using 3rd party software? Stuff like The Unreal Engine 4 or Cryengine Cinebox.
    2. Are the Necessary maps (I.E. Roughness, Normal Maps, Diffuse, etc.) Provided with DAZ products?
    3. Would using DAZ products be allowed for a Virtual Reality based film?

    These were not really answered for me in a detailed fashion.

    Post edited by HeadClot88 on
  • TotteTotte Posts: 14,088
    edited December 1969

    I also have a few questions about film production and film based products.

    Film Production -
    1. Is it allowed to render or develop a film product with DAZ product using 3rd party software? Stuff like The Unreal Engine 4 or Cryengine Cinebox.
    2. Are the Necessary maps (I.E. Roughness, Normal Maps, Diffuse, etc.) Provided with DAZ products?
    3. Would using DAZ products be allowed for a Virtual Reality based film?

    1 - Yes, as long as you do not distribute the meshes, maps or morphs, but render a film is OK, and rendering with another software is also OK, I do that all the time in for example Vue.
    2 - Depends on the item, but 3Delight is Glossines-Specular-Bump-Displacement-Normal map based, not Roughness - Metallic etc like most game engines.
    3 - This is tricky, is it film or Virtual Reality?
    Film is prerendered in your location, and distributed as a series of renders = OK
    Virtual Reality is 3D meshes and maps rendered at the viewers system which mean the meshes and maps are sent there = NOT OK

  • HeadClot88HeadClot88 Posts: 16
    edited December 1969

    Totte said:
    I also have a few questions about film production and film based products.

    Film Production -
    1. Is it allowed to render or develop a film product with DAZ product using 3rd party software? Stuff like The Unreal Engine 4 or Cryengine Cinebox.
    2. Are the Necessary maps (I.E. Roughness, Normal Maps, Diffuse, etc.) Provided with DAZ products?
    3. Would using DAZ products be allowed for a Virtual Reality based film?

    1 - Yes, as long as you do not distribute the meshes, maps or morphs, but render a film is OK, and rendering with another software is also OK, I do that all the time in for example Vue.
    2 - Depends on the item, but 3Delight is Glossines-Specular-Bump-Displacement-Normal map based, not Roughness - Metallic etc like most game engines.
    3 - This is tricky, is it film or Virtual Reality?
    Film is prerendered in your location, and distributed as a series of renders = OK
    Virtual Reality is 3D meshes and maps rendered at the viewers system which mean the meshes and maps are sent there = NOT OK

    Hey,
    Thank you for the reply,

    Basically here is what I am doing - I am making a VR based Film. I know that sounds weird but let me explain.

    I do not intend on sending the maps and meshes to the clients computer but instead making a 360 view of the scene and putting the player into a first person perspective (A knight for example) the player would be able to look around and see other elements of the scene. However those elements would be pre-rendered to save on performance.

    So for example - 100+ orcs charging at the human army would be pre rendered.

    I would be using an custom asset server to prevent assets (Meshes and Maps) from being sent to clients. I would be using HTML5 for the distribution of this film. :)

    Anyway - Hope that clears some stuff up on my end.

    - Ben

  • Richard HaseltineRichard Haseltine Posts: 102,724
    edited December 1969

    Yes, if it is pre-rendered it is covered by the standard EULA and doesn't need the Game Developers' License.

  • TotteTotte Posts: 14,088
    edited December 1969

    Just for you info, there are "Game developer licenses" from DAZ and from several PAs which allows distribution, which is good to have in mind.

  • HeadClot88HeadClot88 Posts: 16
    edited December 1969

    Totte said:
    Just for you info, there are "Game developer licenses" from DAZ and from several PAs which allows distribution, which is good to have in mind.

    I am aware - However - I am on a very strict art budget (1000.00 USD) for my film. this does not include licenses for things such as marvelous designer, Zbrush and various other tools and hardware.

    Those Daz3d licenses would eat up my art budget and leave me with out allot of meshes for use in my film.

    I personally feel that DAZ3D could make allot more money by getting rid of the game developer licenses and making their EULA a bit more liberal to allow game devs to use their models. Same can go with 3D printing.

    The game developer licenses basically acts as a major barrier to entry.

    Here is my reasoning for this - http://www.gamesindustry.biz/articles/2013-10-01-gta-v-to-pull-in-USD437-million-in-digital-add-ons

    I have provided some feedback before about the 3D printing license that is going to come out in the future.

    Anyway just my 2 cents.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    I can understand your budget wows HeadClot88. I'll venture a guess that that license is for the one project, so you can't spread the costs across a few contracts. Not really my department.

    With other things non-Daz that I have done, the rule is simple. If I have any doubts what so ever, Get explicit written permission from all parties involved, or find another way. And always give due credit.

    (As for the other funny comments) The PH (Players Handbook) is GOD, and all your supplement books are subordinate to god. lol.
    That was over fifteen years ago, and good times they were.

  • TotteTotte Posts: 14,088
    edited December 1969

    (As for the other funny comments) The PH (Players Handbook) is GOD, and all your supplement books are subordinate to god. lol.
    That was over fifteen years ago, and good times they were.

    The AD&D PH is from 1979 and it's still god!

  • HeadClot88HeadClot88 Posts: 16
    edited July 2014

    Totte said:

    (As for the other funny comments) The PH (Players Handbook) is GOD, and all your supplement books are subordinate to god. lol.
    That was over fifteen years ago, and good times they were.

    The AD&D PH is from 1979 and it's still god!

    Have you tried out 5th edition D&D yet?

    It comes out next month and I have been hearing allot of awesome things about it :D

    I can understand your budget wows HeadClot88. I'll venture a guess that that license is for the one project, so you can't spread the costs across a few contracts. Not really my department.

    With other things non-Daz that I have done, the rule is simple. If I have any doubts what so ever, Get explicit written permission from all parties involved, or find another way. And always give due credit.

    (As for the other funny comments) The PH (Players Handbook) is GOD, and all your supplement books are subordinate to god. lol.
    That was over fifteen years ago, and good times they were.

    Also very good advice - Thanks for the heads up

    Post edited by HeadClot88 on
  • TotteTotte Posts: 14,088
    edited December 1969

    Totte said:

    (As for the other funny comments) The PH (Players Handbook) is GOD, and all your supplement books are subordinate to god. lol.
    That was over fifteen years ago, and good times they were.

    The AD&D PH is from 1979 and it's still god!

    Have you tried out 5th edition D&D yet?

    It comes out next month and I have been hearing allot of awesome things about it :D

    Played it last weekend based on the material released. Some things are good, some are back to awful (like Vancian spell casting). We played the starting adventure but set into the pathfinder realms (not forgotten realms as the DM likes that world better).

    I play Ulfnaar ;-) Sorry for thread-jacking!

    Ulfnaar.jpg
    848 x 1200 - 136K
  • HeadClot88HeadClot88 Posts: 16
    edited December 1969

    Totte said:
    Totte said:

    (As for the other funny comments) The PH (Players Handbook) is GOD, and all your supplement books are subordinate to god. lol.
    That was over fifteen years ago, and good times they were.

    The AD&D PH is from 1979 and it's still god!

    Have you tried out 5th edition D&D yet?

    It comes out next month and I have been hearing allot of awesome things about it :D

    Played it last weekend based on the material released. Some things are good, some are back to awful (like Vancian spell casting). We played the starting adventure but set into the pathfinder realms (not forgotten realms as the DM likes that world better).

    I play Ulfnaar ;-) Sorry for thread-jacking!

    Ah no problem :)

    BTW - Very awesome character.

    Planning on making a bunch of stuff for the DAZ store depending on the want and the licensing agreement.

  • TotteTotte Posts: 14,088
    edited December 1969

    Thanks!

    That was what drove me into 3D, making characters pictures and handouts and battlemaps for 4E for the adventures I released (got a bunch on 4eyes, link below).

    If you ever gonna make fantasy stuff, make a cowl helmet (I've tried and failed myself several times). Those are very nice and we all have them in a game of Harnmaster we play. I also play The One RIng as player, but run Operation:Fallen Reich, James Bond 007 and might run Mutant year zero (a new Swedish game, remake of an old one).
    Been RPG:ing since 1976 or so, still have Monster Manual 1 (1977, first print with Cthulhu in it) somewhere in a box.

  • HeadClot88HeadClot88 Posts: 16
    edited December 1969

    Totte said:
    Thanks!

    That was what drove me into 3D, making characters pictures and handouts and battlemaps for 4E for the adventures I released (got a bunch on 4eyes, link below).

    If you ever gonna make fantasy stuff, make a cowl helmet (I've tried and failed myself several times). Those are very nice and we all have them in a game of Harnmaster we play. I also play The One RIng as player, but run Operation:Fallen Reich, James Bond 007 and might run Mutant year zero (a new Swedish game, remake of an old one).
    Been RPG:ing since 1976 or so, still have Monster Manual 1 (1977, first print with Cthulhu in it) somewhere in a box.

    VEry cool!

    Been Role playing since the early 2000's. I think I started in 2005 or so hoarding D&D 3.0/3.5 books. All in mint or near mint condition.

    I slowly am getting into Hero System, GURPS and a few others. D&D 5th has my attention though. :)

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    DOB 21Jun1976, I feel so old, and like a kid at the same time, lol

    Started D&D in 1996 in the Navy on free time, and last gamed in 1999. Started with D&D, then moved to Werewolf the apocalypse. nedles to say, I still have lots of ten sided dice everywhere. I still use my percentile dice as "Decision Dice" (Not the big ball), lol.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    DOB 21Jun1976, I feel so old, and like a kid at the same time, lol

    Started D&D in 1996 in the Navy on free time, and last gamed in 1999. Started with D&D, then moved to Werewolf the apocalypse. nedles to say, I still have lots of ten sided dice everywhere. I still use my percentile dice as "Decision Dice" (Not the big ball), lol.

    You feel old :question: You were born the same year as my son, so what does that make me :down:

  • TotteTotte Posts: 14,088
    edited December 1969

    chohole said:
    DOB 21Jun1976, I feel so old, and like a kid at the same time, lol

    Started D&D in 1996 in the Navy on free time, and last gamed in 1999. Started with D&D, then moved to Werewolf the apocalypse. nedles to say, I still have lots of ten sided dice everywhere. I still use my percentile dice as "Decision Dice" (Not the big ball), lol.

    You feel old :question: You were born the same year as my son, so what does that make me :down:
    Venerable?

    Running and hiding!!

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Totte said:
    chohole said:
    DOB 21Jun1976, I feel so old, and like a kid at the same time, lol

    Started D&D in 1996 in the Navy on free time, and last gamed in 1999. Started with D&D, then moved to Werewolf the apocalypse. nedles to say, I still have lots of ten sided dice everywhere. I still use my percentile dice as "Decision Dice" (Not the big ball), lol.

    You feel old :question: You were born the same year as my son, so what does that make me :down:


    Venerable?

    Running and hiding!!

    I quite like that actually, the Oxford dictionary definition anyways

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    chohole said:
    Totte said:
    chohole said:
    DOB 21Jun1976, I feel so old, and like a kid at the same time, lol

    Started D&D in 1996 in the Navy on free time, and last gamed in 1999. Started with D&D, then moved to Werewolf the apocalypse. nedles to say, I still have lots of ten sided dice everywhere. I still use my percentile dice as "Decision Dice" (Not the big ball), lol.

    You feel old :question: You were born the same year as my son, so what does that make me :down:


    Venerable?
    Running and hiding!!
    no, no.
    I quite like that actually, the Oxford dictionary definition anywaysno, no. there are things that happened, that many people only read about in history class, and I was there (at least watching on tv at the time). Chernobyl, The Fall of the Berlin Wall, Challenger, etc. That's the old part.
    Jokingly, my siblings Voyager 1 and 2, are well on there way out of the solar system, lol
    http://voyager.jpl.nasa.gov/

    I have only been here learning CG since March, and have yet to make a contest entry. That's the young part. I will be around, just so much to read, and learn.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583
    edited December 1969
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