Texture problems in daz with hexagon creations

halfmast88halfmast88 Posts: 63
edited December 1969 in New Users

Im trying to make a planet. I created a primitive sphere in Daz and applied a planet texture I found on the internet and it turned out pretty much exactly as planned so I used hexagon to make a planetier looking sphere with cracks and craters and such and sent it to daz via the bridge and tried to apply the previously successful planet .jpg to my new planet and it just looks bright white. How do i make it look like the one I made in Daz. I included a photo, the left one was made in hexagon and the one on the right is a daz primitive -Thanks.

planets.png
600 x 525 - 108K

Comments

  • KhoryKhory Posts: 3,854
    edited December 1969

    Did you UV map before exporting it from Hex?

  • prixatprixat Posts: 1,590
    edited December 1969

    Another way is to make the cracks, etc. with a displacement map.
    This has the advantage of leaving the UV mapping alone.

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