White eyes and weird flowers

TcheserTcheser Posts: 0
edited July 2014 in New Users

I just started with this so I'm sure I'm doing many things wrong, but this one thing in particular bugs me. When I render, no matter it seems on what settings I put it on, the figure in the rendered picture ends up with eyes that have no color and flowers that seem to have included the box their image came in. Any idea what is causing this?

PS: I also sometimes get an error when applying eyes. Could the eye files be corrupted?

http://imagizer.imageshack.us/v2/280x200q90/537/3a5eec.png

Post edited by Tcheser on

Comments

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    I can't see your image, but a few things to check:
    1) are you using DS-optimized materials or Poser materials?
    2) do you have "Default Lights and Shaders for DAZ Studio" installed?
    3) what lights are you using?

  • TcheserTcheser Posts: 0
    edited December 1969

    I am using materials for DAZ I believe. They all game with the initial DAZ download anyway.

    I have the default lights installed.

    I am using; key light, rim light and specular 01 light


    I think it was something in the render setting. I tried it with a preset and the problems went away. What the problem was though I still don't know.

  • KhoryKhory Posts: 3,854
    edited December 1969

    I think the issue was the lack of opacity on the eye reflection surface. Hence the all white eyes.

  • DollyGirlDollyGirl Posts: 2,657
    edited December 1969

    Tcheser said:
    I just started with this so I'm sure I'm doing many things wrong, but this one thing in particular bugs me. When I render, no matter it seems on what settings I put it on, the figure in the rendered picture ends up with eyes that have no color and flowers that seem to have included the box their image came in. Any idea what is causing this?

    PS: I also sometimes get an error when applying eyes. Could the eye files be corrupted?

    http://imagizer.imageshack.us/v2/280x200q90/537/3a5eec.png

    Your question about the "flowers that seem to have included the box their image came in". What you are seeing is actually the geometry of the ivy leaf and/or flower. This artifact that you are seeing is a modeling type that instead of having a set of vertices and polygons that follow the shape of the object only contains planes. The shape comes from the process of using a transperancy map to give the object the shape the modeler wants. To get rid of of the boxes there should be an image loaded into the opacity parameter. You can find the opacity parameter by selecting the ivy in the scene tab, go to the surface tab, click on the ivy in the shader column to expand the shader list, click on the leaf shader to expand it and look down the list until you find opacity, expand it and click on Basic and you should see a black and white image in the opacity strength parameter. If you don't have an image here then you should be seeing your boxes. If it is a colored image then that is incorrect as well. This parameter needs black and white. Just so you know, white means that part of the box will be visible and black means it will be invisible. There are shades of grey but that is for another time.

    Hope this answers your question about the boxes.

  • NovicaNovica Posts: 23,905
    edited December 1969

    When folks are referring to opacity, (for the eyes) you find that in the Surfaces tab. You do have to have the object selected in the Scene tab- you can just select the person (let's say Genesis) and then when you go to the Surfaces tab, Genesis will be there and you click on it to get the dropdown sub-items such as the eyes. When you lower the opacity, it becomes more transparent. If you are having trouble, you'll need to share more specifically what settings you have for the eyes (if it is a problem in the Surfaces tab.)

Sign In or Register to comment.