Illumination of different object in a scene
acharyapolina
Posts: 726
Hello, I was wondering if it is possible to iluminate an object in a scene without casting a shadow? With the direct lights it looks impossible? In other 3D software for example, in 3DS Max if you want to iluminate an object but do not want to cast a shadow, you can just turn of cast shadow and that helps a lot when you want to create an overall effect of global ilumination from one light source.
Any help would be great to understand if you can do this in Daz3D.
Thanks
Comments
3Delight can do it.
I was hoping to use iray, because that is what I use most of the time. :)
You can do it in Iray, but it takes two renders and the use of canvases.
Render 1 would be the scene without the shadow caster.
Render 2 would be the scene with the shadow caster assigned to a node selection with Alpha selected. Use the shadow caster layer with the Alpha layer as a mask to add the shadow caster in a layer above the first render.
iRay is what is known as a physically based renderer. That means that it attempts to mimic as closely as possible the real world. So without workarounds it isn't possible to things like what you want. The upside of course is realistic reflections etc.
So the two step process above is your best option in iRay.
Iray actually has 2 modes
Photoreal, which is the default and mimics real world
and interactive, which I believe activates all the light and object shadow options so it works much like 3delight
You can find this option in the render settings -> editor -> Render Mode
ok, thank you all so much for your help :) I will study more. :)