OBJ import from blender into DS
ibr_remote aka infinity10
Posts: 469
I generated geometries in Blender3D. I imported one of them using Blender scale option into Daz Studio Pro 4.12 . The imported object appears to be rotated along some of the axes. I have tried using the DS import options for the axes. I can't actually get the original orientation of the object. Looks like I may have to manually rotate the object. Is there a standard flip or rotation setting that works for Blender-created OBJs at the time of importing into Daz Studio ?
(In my case, I made a staircase, so there clearly must be a correct orientation for it !)
Comments
The orientation is different in Blender and DS, so you have to change the settings either in the export or in the import.
When I export from Blender I use '-Z forward' and 'Y up'.
@felis thanks and noted.