Adding animation seems to mess up the frames behind it...
![davejas](https://secure.gravatar.com/avatar/e9ed28755af7dd5070b03014db0b0509?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fe9ed28755af7dd5070b03014db0b0509_100.png)
Ok, I am using Poser 10 with Daz character Michael 4. I am seeing rather strange behavior when adding
animations to the timeline.
First, I move the timeline to about frame 10, because I want to have about 10 frames for a planned cloth simulation to settle into place. Then I add the animation at frame 10. It's a walking animation and it loads
and works fine. The issue is, now the frames before the animation starts are all messed up! The character should be in a zero pose and remain that way, but now he rotates around in space instead.
I managed to fix this by making frames 1-10 all keyframes prior to adding the animation but then I tried adding a second animation and it got all messed up again.
[ATTACH=CONFIG]102714[/ATTACH]
[ATTACH=CONFIG]102715[/ATTACH]
[ATTACH=CONFIG]102716[/ATTACH]
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/14/751d9961da94ee88d62ea65bb0332d.png)
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/14/751d9961da94ee88d62ea65bb0332d.png)
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/e9/e5a5bd5d3321b94dde5a9b6b8b88ea.png)
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/e9/e5a5bd5d3321b94dde5a9b6b8b88ea.png)
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/0d/8d317c4db6a667a7331affc4b104ee.png)
![](https://hpclscruffy.daz3d.com/forums/uploads/thumbnails/FileUpload/0d/8d317c4db6a667a7331affc4b104ee.png)