Is there a way to add another level of specular to the DzDefault Shader
I think HumanShader/UberSurface has two levels of Specular. (bit I don't want to use it...)
Is there a way to make DzDefualtShader have 2 speculars?
No, but if you hold down the ctrl key (cmd on a Mac) as you apply the uberSurface or HSS shader and choose ignore for maps in the option dialogue you can retain the existing maps. You can also use Shader Mixer to import the current surface if it uses the default shader (Import from Scene in the pane's own File menu) and then edit the network to add the additional specularity.
Hey thanks about the ctrl thing :o
I already watched a video by Carnite? is her name i think (love her voice :) )of her video on Shader Mixer (which is complicated/extra-tedious xD)
Is there a way to add another level of specular to the DzDefault Shader
I think HumanShader/UberSurface has two levels of Specular. (bit I don't want to use it...)
Is there a way to make DzDefualtShader have 2 speculars?
Thanks bubs~
The DAZ default shader isn't much use for anything apart from the simplest materials (such as plastic). It's too basic. You are better off using the Ubersurface anyway.
Comments
No, but if you hold down the ctrl key (cmd on a Mac) as you apply the uberSurface or HSS shader and choose ignore for maps in the option dialogue you can retain the existing maps. You can also use Shader Mixer to import the current surface if it uses the default shader (Import from Scene in the pane's own File menu) and then edit the network to add the additional specularity.
Hey thanks about the ctrl thing :o
I already watched a video by Carnite? is her name i think (love her voice :) )of her video on Shader Mixer (which is complicated/extra-tedious xD)
The DAZ default shader isn't much use for anything apart from the simplest materials (such as plastic). It's too basic. You are better off using the Ubersurface anyway.