Making a new zero form for a figure.

ghastlycomicghastlycomic Posts: 2,531
edited December 1969 in New Users

I've noticed now that I've almost finished my imp figure that I screwed up a small part of the geometry. The screw up can be fixed with a morph so I don't need to rebuild the model.

Is it possible to apply a morph to the figure then do something so that this is now the new zero for the figure. I mean I could save the morph as hidden and 100% but that doesn't really make the new figure the zero figure. It just means the same old zero figure is loaded and loads the corrective morph every time it boots which means when people export the figure they're exporting the zero figure with the corrective morph loaded so the morph they create with end up doubling the effect of the corrective morph when they load it back and so on and so on and it won't be long before this corrected morph creates a problem.

I don't want to have to rebuild the whole figure again just because of on small error.

Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    I've noticed now that I've almost finished my imp figure that I screwed up a small part of the geometry. The screw up can be fixed with a morph so I don't need to rebuild the model.

    Is it possible to apply a morph to the figure then do something so that this is now the new zero for the figure. I mean I could save the morph as hidden and 100% but that doesn't really make the new figure the zero figure. It just means the same old zero figure is loaded and loads the corrective morph every time it boots which means when people export the figure they're exporting the zero figure with the corrective morph loaded so the morph they create with end up doubling the effect of the corrective morph when they load it back and so on and so on and it won't be long before this corrected morph creates a problem.

    I don't want to have to rebuild the whole figure again just because of on small error.

    I'm "not" sure about this ... save out a spare copy FIRST [to the desktop or someplace D/S won't "see" it] ... when the figure is as desired [i.e. morphed dialed in], resave the entire figure to overwrite the old one.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Doesn't work. The zero form of the figure is still just the zero form of the figure and removing the corrective morph just returns the figure to the prefixed form.

  • patience55patience55 Posts: 7,006
    edited July 2014

    Okay ... next idea would be "maybe" ... have the .obj file morphed out as desired and import that to land on the old figure. "Make clothing" with it except call it actor. Somewhere along the line delete the old figure and save the new figure as Actor.
    Catch would be IF this works that the old morphs for the old figure would need to be redone too.

    ....

    or it might be [did this only once for something else] to call it as a full body clothing item ... and then when saving the file to call it actor.

    Post edited by patience55 on
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Only problem is the weight maps would have to be redone because with the morph adjustments the figure won't line up properly. As well all the limits would have to be redone again. With all that work I might as well just redo the figure. :down:

  • Richard HaseltineRichard Haseltine Posts: 102,724
    edited December 1969

    You could memorise the figure in its morphed state (Edit>Memorise) and then use Restore rather than zero to reset it when needed. You could also lock the morph on by simply setting the minimum and maximum values to the needed setting, making sure respect Limits is on, and setting it to hidden.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    You could memorise the figure in its morphed state (Edit>Memorise) and then use Restore rather than zero to reset it when needed. You could also lock the morph on by simply setting the minimum and maximum values to the needed setting, making sure respect Limits is on, and setting it to hidden.

    Yeah setting the morph is what I've done now, but if people export the figure and make a morph won't it add the adjustment to the morph cumulatively because the true base for the figure is the figure without the morph applied to it.

  • Richard HaseltineRichard Haseltine Posts: 102,724
    edited December 1969

    Yes, they will have to use reverse deformations to compensate. Adjusting the rigging to allow the new base shape would be best, presumably most of it would be unchanged, but locking or memorising the morph on is at least an option - you just have to weigh the work involved against how you expect the figure to be used.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Hmmm... maybe I'll just leave well enough alone and make my next figure more carefully. :lol:

    Although the eyelash fix morph shouldn't cause too many problems.

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