(First Clothing Attempt) Bikini Bottoms

JonasKJonasK Posts: 16
edited September 2020 in Freebies

This is my first time trying to make clothes.  Let me know what y'all think!

 

 

zip
zip
SideStrung.zip
2M
SideStrungBottoms.png.png
1000 x 1000 - 1M
Post edited by JonasK on

Comments

  • nicsttnicstt Posts: 11,715
    edited September 2020

    They look nice, but there is a gap between them and the body. That kills believability imo; ok for a distant shot, but it doesn't need to be that close to tell.

    I'd add a morph - if you don't want to make them fit closer - that the user can use to dial closer or further away.

    It's great that they have depth - cloth does - which is missing from many bought products.

    Post edited by nicstt on
  • LeanaLeana Posts: 11,780

    Nice design :)

  • nicstt said:

    They look nice, but there is a gap between them and the body. That kills believability imo; ok for a distant shot, but it doesn't need to be that close to tell.

    I'd add a morph - if you don't want to make them fit closer - that the user can use to dial closer or further away.

    It's great that they have depth - cloth does - which is missing from many bought products.

    A morph is a great idea.  I'll see if I can figure out how to do that :-D

  • Leana said:

    Nice design :)

    Thanks!

  • nicsttnicstt Posts: 11,715
    edited September 2020
    JonasK said:
    nicstt said:

    They look nice, but there is a gap between them and the body. That kills believability imo; ok for a distant shot, but it doesn't need to be that close to tell.

    I'd add a morph - if you don't want to make them fit closer - that the user can use to dial closer or further away.

    It's great that they have depth - cloth does - which is missing from many bought products.

    A morph is a great idea.  I'll see if I can figure out how to do that :-D

    Well, whatever you modelled it in, load up the file. In blender for example, you could create the morph using a non-destructive technique. It that is where you model and you're unfamiliar, I can give a quick breakdown if you need.

    Post edited by nicstt on
  • HylasHylas Posts: 5,026
    edited September 2020

    Nice item, thank you for the freebie!

    It doesn't play nice with the Smoothing Modifier, but I managed to make it fit properly just by using the expand morph.

    Here's a quick doodle...

    quickie119 string speedo.png
    700 x 1000 - 487K
    Post edited by Hylas on
  • nicstt said:
    JonasK said:
    nicstt said:

    They look nice, but there is a gap between them and the body. That kills believability imo; ok for a distant shot, but it doesn't need to be that close to tell.

    I'd add a morph - if you don't want to make them fit closer - that the user can use to dial closer or further away.

    It's great that they have depth - cloth does - which is missing from many bought products.

    A morph is a great idea.  I'll see if I can figure out how to do that :-D

    Well, whatever you modelled it in, load up the file. In blender for example, you could create the morph using a non-destructive technique. It that is where you model and you're unfamiliar, I can give a quick breakdown if you need.

    I modelled it in Marvelous Designer but I do have Blender.  I could probably do morphs in Blender and output a new OBJ but I'm not sure what you do after that to attach it as a morph.

  • Hylas said:

    Nice item, thank you for the freebie!

    It doesn't play nice with the Smoothing Modifier, but I managed to make it fit properly just by using the expand morph

    That looks great!  Yeah, the Smoothing Modifier really doesn't work well, I noticed.  The poly count is high or something so I also noticed it would start to break apart at the seams and some of the thickness would also get messed up.  :(

     

  • KeryaKerya Posts: 10,943
    JonasK said:
    nicstt said:
    JonasK said:
    nicstt said:

    They look nice, but there is a gap between them and the body. That kills believability imo; ok for a distant shot, but it doesn't need to be that close to tell.

    I'd add a morph - if you don't want to make them fit closer - that the user can use to dial closer or further away.

    It's great that they have depth - cloth does - which is missing from many bought products.

    A morph is a great idea.  I'll see if I can figure out how to do that :-D

    Well, whatever you modelled it in, load up the file. In blender for example, you could create the morph using a non-destructive technique. It that is where you model and you're unfamiliar, I can give a quick breakdown if you need.

    I modelled it in Marvelous Designer but I do have Blender.  I could probably do morphs in Blender and output a new OBJ but I'm not sure what you do after that to attach it as a morph.

    Morph Loader Pro:

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/pbms/start

    scroll down to "Import obj with Morph Loader Pro"

  • nicsttnicstt Posts: 11,715

    That works Kerya.

    @OP

    The object you exported from MD for Studio, import in Blender, you can create the morph there and export and import into Studio. I don't know how familiar you are with Blender and transfering to Studio.

     

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