How to create your own Head/Face without using FaceTransfer

Hello @all

i am pretty new to DAZ Studio and i am starting to learn the software step by step. The most interesting thing for me is, that i can make own heads/faces from my friends and me. I have very good skills in photoshop, after effects and also some other adobe products. but the 3d world is something very special and new for me.

So i tried out DAZ for some days now but what i cant figure out is how to model a face from a photo. I cant use plugins like FaceTransfer and other tools i found in the store, because i am on a mac. Can someone of you point me in the right direction, whats the best way (maybe plugin) to model your face from a photo? I have done something like that before in Cinema 4D, where you can set a photo as a backround image and you can create a shape from that.

I didnt figure out yet how you can morph parts like the chin and stuff like that. Maybe there is another plugin, which i didnt find myself. Facegen doesnt look really good for me. Textures look very flat and unnatural.

thanks for you help and i know i should learn the basics before, but i would call me talented ;-)

Comments

  • GordigGordig Posts: 10,185

    DS doesn't have modeling capabilities, so within DS, a plugin like Face Transfer is the only way to do what you're wanting without simply dial-spinning morphs until you get the look you want. If you import your chosen figure (Genesis 8 male, for example) into C4D or other modeling program and sculpt the morph there, you can import it to DS.

  • Catherine3678abCatherine3678ab Posts: 8,401
    edited September 2020

    You can use Blender [lots of community support in their forums, some in these forums], Hexagon [dated but still useful and at times priceless for that bridge], ZBrush, and/or whichever modeler you like to work with.

    Years back there was a skilled artist who make decent morphs using DForms in D/S ... so it is possible although not the route most would choose.

    Once a shape is made, it needs to be an .obj to be brought into the default base resolution figure to make the morph. [and for G8, no eyelashes]

    eta: oh yes, recently HeadShop 13 came out for use on a Mac. Might want to check that plugin. stand alone program.

    Post edited by Catherine3678ab on
  • Thanks for the replys. I checked google and lots of forums in the past and i didnt find a really good solution. So i was expected that, that DAZ is not the right software for project. i saw Character creator from reallusion but there is no mac version available...

    Anyway... i will try with cinema 4d and after that i bring it back to DAZ.

    Is there any shortcut for moving objects around like "holding X" and move or rotate the model? Its a little bit laborious to move or rotate with the symbols in the right upper corner.

    thanks

  • oh yes, recently HeadShop 13 came out for use on a Mac. Might want to check that plugin.

    Catherine, little correction: unlike the WIN version of HeadShop 13, the Macintosh version is not a plugin; it is a standalone. It creates the obj and jpg files that you will need to load in DAZ to your Genesis figure. Here's the how-to video of the process:

  • Gordig said:

    DS doesn't have modeling capabilities, so within DS, a plugin like Face Transfer is the only way to do what you're wanting without simply dial-spinning morphs until you get the look you want. If you import your chosen figure (Genesis 8 male, for example) into C4D or other modeling program and sculpt the morph there, you can import it to DS.

    Does this include the character creator application?

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