what does "Supported Genesis 2 Female(s) Shapes" mean?

RitaCelesteRitaCeleste Posts: 625
edited July 2014 in New Users

Does this mean they loaded the characters and transferred their morphs onto the clothing? Or does it mean when you morph your character there will not be poke threw? To do this and give this compatibility do they have to own all those figures? I wanted to do some texture sets and someone said, "Why not make the model?" I can think of a hundred reasons why not to make the model at this rate.....Seriously, what does it take financially to make a clothing item and rig that item for the marketplace? I'm not talking about all the time, software etc. just the part where you make movement morphs for skirts and how to get to tag your item as compatible X,Y,Z character morphs and their children and grandchildren...........Yeah and I suppose the SickleYield dress rig for G2F just would not be good enough for a marketplace item.... I am researching this before I go getting stuff to do this with. I found marvelous designer but I would have to learn how to work it and then fix the meshes in Blender. Then I would have to figure out how to make them work on G2F. What is acceptable for an item for the marketplace as far as rigging? Help! Or just discourage me. I think it would save me much heartache and TIME and EFFORT if I abandoned this line of thought for a few more years.

Post edited by RitaCeleste on

Comments

  • WilmapWilmap Posts: 2,917
    edited December 1969

    If you want to make your own items, then I would suggest you learn the basics first, before you think about advanced rigging etc, or selling in the shop.

    I use Sickleyield's rigging in all my dresses, but I don't know if they would be acceptable in the shop as I have no intention of selling.

    Sorry can't help with the other morphs.

  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    YES! I'm going to tell them that this is my hobby, not my job. I want to make things my monster high loving daughter would like to play with. I would love to do what you do and give things away. I love all your clothes and they work great for my needs. So the dress rig can do all that, and I can make things for my daughter? Thanks for giving me some perspective. I like doing things like this until I think about doing things for money. Then I get stressed out just listing all the stuff I'd need to learn, buy. I would really like to be able to make things. If my daughter likes it, or I can use it, that's enough for me. I admire your clothes a lot, thank you for reminding me it doesn't have to make a million dollars to be good!

  • SickleYieldSickleYield Posts: 7,644
    edited July 2014

    Does this mean they loaded the characters and transferred their morphs onto the clothing? Or does it mean when you morph your character there will not be poke threw? To do this and give this compatibility do they have to own all those figures? I wanted to do some texture sets and someone said, "Why not make the model?" I can think of a hundred reasons why not to make the model at this rate.....Seriously, what does it take financially to make a clothing item and rig that item for the marketplace? I'm not talking about all the time, software etc. just the part where you make movement morphs for skirts and how to get to tag your item as compatible X,Y,Z character morphs and their children and grandchildren...........Yeah and I suppose the SickleYield dress rig for G2F just would not be good enough for a marketplace item.... I am researching this before I go getting stuff to do this with. I found marvelous designer but I would have to learn how to work it and then fix the meshes in Blender. Then I would have to figure out how to make them work on G2F. What is acceptable for an item for the marketplace as far as rigging? Help! Or just discourage me. I think it would save me much heartache and TIME and EFFORT if I abandoned this line of thought for a few more years.

    Completely automatic rigging is not usually going to be good enough for the marketplace, no. It's a good start for your own projects.

    Supported shapes means that the artist:

    Put their clothing on G2F.
    Dialed in a morph, say Victoria 6.
    They didn't like the look of the generated morph that DS creates when you do that, so they exported the clothing morph to a modeling program.
    They edited it in the modeling program.
    Then they reloaded it into the clothing with Morph Loader Pro using the same name, which overwrites the generated morph with their new one.

    This is what we call a "custom FBM," and what is meant when someone says a product has custom FBMs, or needs more custom FBMs (FBM is short for Full Body Morph). It's not hard if you know how to use a modeling program.

    A lot of products work fine without customs, but a general rule is, the more of the body that something covers, the more customs it has to have to look good.

    Post edited by SickleYield on
  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    Thank you! I was looking into what it would take to make something for the marketplace and got really over-whelmed when I looked at a few of the items on my wishlist and saw all the shapes they were made to work with.
    First thing is first, I am going to learn to make the cloths for my daughter to use. Then I'll learn how to make it easier for her to use them. (Rig them better) She loves the Fiends, Aiko and things like that. She was looking at Gothic Lolita dresses the other day online. She's weird enough in South Georgia. I prefer she get her "fix" in the virtual world. I think the kids might really decide she's gone off the deep end if she wears an outfit like that to school. But I want to encourage her to make things and create things and the only way to help her do this is to learn it and teach her.
    Its just so hard to get started when I see how good the products people are selling are. I think about all the work that goes into some of them. I joined the PC in January of this year and my spending was way over what I had planned to spend. I made a lot of really good purchases and too many, "But it was on SALE!!!!" purchases. If I could make a little money, I'd have more to spend. On the other hand, if I could make my own clothes (and some hair...I can't resist hair either....) I would not spend as much. If I bought the few things I really liked, its not so much money and I could budget for that. I can't believe I spent what I spent and I didn't end up with the products I wanted the most. Live and learn.

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    Well, there are a lot of tutorials etc. for Blender and Hexagon if you want to learn to model and help her learn as well. The GIMP is a good free 2D editor (for making textures), and I use it in my products.

    Getting to the point of selling content takes a lot of hours put in learning and developing your art as well as the technical aspects. There's no way around this. It can certainly be done as a hobby if you're willing for it to be a massively time-consuming one (that's how I got into this market, doing 3d as a hobby while I worked at a day job).

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    To add to what SickleYield has already said, I've been working on my own pet projects for a long while now and there is a LOT to learn about rigging things up properly and getting everything to bend well. Actually making the outfit is really the easy part.

    To give you an idea of just one of the big challenges I continue to struggle with, dresses are the worst items to use with the transfer utility as they separate at the thighs and gather at the crotch, making them more like pants than a skirt. It's an issue I've yet to find a solution for, and my best workarounds just involve throwing more morphs at it to fix the damage.

    Be prepared for a lot of frustrations, a lot of experimentation and a lot of failures before you master rigging outfits. It's a long road, and it's not very well signposted.

  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    Yeah, I'm getting the whole its not easy part. I am looking at Marvelous Designer because it lets you cut it like sewing and last year my daughter got a sewing machine she has yet to thread. I researched games like secondlife and thought about doing something like that with her but no. I feel safer with her in Daz Studio and away from real live creepy people in those games. I am on the trial of Marvelous Designer to see if she is interested in it. The trick with her is will she be interested in it longer than five minutes. As a hobby I love Daz. The very first time I saw Poser and learned that threw morphs I could make a 1000 dolls out of Vicki, I was sold. Now is just when I have a little money to do it. I like the tinker and learn part. But It would be very cool to make things my daughter would want to play with. My daughter is very into anime and drawing anime but a lot of that is done on computers now. This is a good thing for her to be learning if she ever really wanted to make a cartoon anything.
    HeraldOfFire- while I was researching rigging I came across this thread and it had a thing about making clothes not follow the leg read down and look for the steps to do this http://www.daz3d.com/forums/discussion/26202/

  • RitaCelesteRitaCeleste Posts: 625
    edited December 1969

    My daughter hadn't seen the toon shader yet in Daz Studio. She was unaware that the toons use 3d software and rendering. She is a work in progress. I love her 2d skills, she is getting good at drawing. So for me this is a good hobby, for her, maybe maybe not. I can handle it as a hobby, I'm not sure I could handle it as a job yet.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    HeraldOfFire- while I was researching rigging I came across this thread and it had a thing about making clothes not follow the leg read down and look for the steps to do this

    Yeah, but unfortunately the problem is in the fitting. There are two ways to rig a model. One is to do the whole thing manually, and the other is to use Daz's Transfer Utility. The Transfer Utility does all the rigging automatically, and does a serviceable job for the most part. Shirts will be fine, as well any other close-fitting outfit.

    The problem isn't that the skirt 'follows' the leg when it moves. That's actually something I want to have, and can tidy up with the weight maps, it's that the actual geometry of the skirt becomes deformed after it's been run through the utility. The only real option is to manually rig the entire outfit, but even then I still get deformations when 'fitting' it to the figure.

    It's one of those super-secret skills I have yet to learn, and my previous post on the topic went largely unanswered so I'm still stumbling through rather blindly.

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    HeraldOfFire- while I was researching rigging I came across this thread and it had a thing about making clothes not follow the leg read down and look for the steps to do this

    Yeah, but unfortunately the problem is in the fitting. There are two ways to rig a model. One is to do the whole thing manually, and the other is to use Daz's Transfer Utility. The Transfer Utility does all the rigging automatically, and does a serviceable job for the most part. Shirts will be fine, as well any other close-fitting outfit.

    The problem isn't that the skirt 'follows' the leg when it moves. That's actually something I want to have, and can tidy up with the weight maps, it's that the actual geometry of the skirt becomes deformed after it's been run through the utility. The only real option is to manually rig the entire outfit, but even then I still get deformations when 'fitting' it to the figure.

    It's one of those super-secret skills I have yet to learn, and my previous post on the topic went largely unanswered so I'm still stumbling through rather blindly.

    It's not that I don't want to help, it's that I don't understand the issue. When I rig skirts I don't have them deform after they're run through Transfer Utility, and if it's an issue involving working to a morph instead of the base, I don't do it and can't help you.

  • throttlekittythrottlekitty Posts: 173
    edited December 1969

    So I'm finally plunging into Daz3d (hi Sickle!), and I haven't gone too far into character stuff yet. Is there a good resource I can read for the ins and outs for bodies and clothing? I'm finding myself a bit overwhelmed with the mindboggling number of morphs, utilities for managing them between different bodies (or what bodies I want to be creating for), and what user expectations for a given outfit is. I've read through a lot of posts on these forums to get a general feel for things, but haven't sunk enough time into the app yet.

  • SickleYieldSickleYield Posts: 7,644
    edited July 2014

    So I'm finally plunging into Daz3d (hi Sickle!), and I haven't gone too far into character stuff yet. Is there a good resource I can read for the ins and outs for bodies and clothing? I'm finding myself a bit overwhelmed with the mindboggling number of morphs, utilities for managing them between different bodies (or what bodies I want to be creating for), and what user expectations for a given outfit is. I've read through a lot of posts on these forums to get a general feel for things, but haven't sunk enough time into the app yet.

    YEEEEEEEEEEEEEEEE

    Good to see you, TK! I'm sending you a PM.

    EDIT: The forum doesn't recognize your screen name for some reason. Send me your email addy to sickleyield AT gmail DOT com and I'll send you the wall of text orientation I wrote?

    Post edited by SickleYield on
  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    It's not that I don't want to help, it's that I don't understand the issue. When I rig skirts I don't have them deform after they're run through Transfer Utility, and if it's an issue involving working to a morph instead of the base, I don't do it and can't help you.
    I wasn't trying to call anyone out, just saying that there are elements to rigging which remain somewhat of a mystery despite my best efforts. The problem really is that no one seems to know what's causing the issue, so it's hard to even start working on a solution.

    If I knew why it was doing what it's doing, perhaps it would be an easier fix.

  • WilmapWilmap Posts: 2,917
    edited December 1969

    I don't get any distortion when I use the Transfer Utility, and if you use Sickleyields rigging it adds some nice weight maps to the skirts too.

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    wilmap said:
    I don't get any distortion when I use the Transfer Utility, and if you use Sickleyields rigging it adds some nice weight maps to the skirts too.
    It probably has something to do with working on a morphed base, but there doesn't seem to be many workable solutions other than to redo the whole thing for Genesis 2 Female base and work outwards. When I did the latter, I was still getting some distortion, though not nearly as much. Enough to be a hassle, and I'm still mystified as to why it's happening.
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