Ponytail volume and Dforce
Let's say I make the tail on a ponytail (Sleek Ponytail or any like it) dForce capable. If I run the simulation straight after that, the tail loses all volume and drops like a bunch of wet strings. What settings should I input in the surface tab to have the tail maintain some volume? All I want to accomplish with this is to make the tail angle according to gravity when bending/tilting parts of my character, such as neck, head and torso.
Comments
Not going to work. You're going to need actual dForce hair.
you can but it needs one of two edits
either a new pinned surface created using the geometry editor near the tie
(what I do)
or a dynamic surface addon you weightpaint
So far I have been trying with the weightmap and weightpaint. What I struggle with is the settings required for the dforced area so it keeps some volume during the simulation.