Imported Obj - tri to quads

Could someone point me in the right direction - I'm on holiday and this in my project for the week smiley

I downloaded a couple of free G8M clothes meshes from Artstation (a shirt and a top by No_Brand) to see if I can figure out the rigging in Daz Studio. I am very much a luddite at rigging but I can run the transfer utility and follow Sickleyield's instructions from her Genesis Rigging and Morphing templates to get a basic transfer which is a start.

So, I import the obj, match to G8M, set up Transfer utility - it gets to De-trangulate - DS crashes, every time in both 4.10 and 4.12 beta. Okay, problem is obviously the triangulations. Took it into Blender (even more of a luddite there) and managed to find and run 'tri to quads' - still seems to be allot of tris after that but... - save, open in DS, run transfer utility - crash.

Obviously I don't know what I am doing but I want to learn. I have Blender and Hexagon, pretty much lost in both but I can follow instructions if someone wants to point me a tutorials.

Anyone have any suggestions?

Comments

  • Why can't you leave it triangulated? If you are rigging it, rather than using dForce, it should be usable.

  • 3Ddreamer3Ddreamer Posts: 1,300

    It crashes Transfer Utility each time I try and run it. I will have to check what Tutorial I have bought to see if I have one on rigging any other way.

  • 3Ddreamer3Ddreamer Posts: 1,300

    I've made some progress - it seems the template I used was causing the de-tragulation error. My new problem is I load the obj and it loads just behind G8M - I can move the top forward or G8M backward and it fits, can run the transfer utility, save it as an asset. And it loads next time the same 3.0+ back. I'm guessing this was the position G8M was in whatever software it was created in.

    Anyone have any suggestion how to work around this?

  • AscaniaAscania Posts: 1,849
    3Ddreamer said:

    I've made some progress - it seems the template I used was causing the de-tragulation error. My new problem is I load the obj and it loads just behind G8M - I can move the top forward or G8M backward and it fits, can run the transfer utility, save it as an asset. And it loads next time the same 3.0+ back. I'm guessing this was the position G8M was in whatever software it was created in.

    Anyone have any suggestion how to work around this?

    Re-save it after you reposition it, so the object actually has the position data you want.

  • 3Ddreamer3Ddreamer Posts: 1,300

    Ah Thanks! Never thought of something as simple as that. laugh

    Thanks you for your help.

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