Sleeves Not lining up with Arms

First of all this has been giving me headaches for a while. I am seriously frustrated with this. I worked 6 hours last night to try and figure this out. EVERY TIME I attach an OBJ shirt that was made in 3DS Max or Blender it always comes out this way. I've tried modifying it in Blender and hexagon. No luck at all. I've done everything from converting prop to figure and fittig it on the G8 female. To using the transfer utility tool that doesn't work. I've even tried moving the sleeves but the whole shirt gets distorted. Pleas help this has been bothering me for days now and I'm fed up with it.

Tshirt Problem.jpg
1920 x 1040 - 627K
Tshirt Problem2.jpg
1920 x 1040 - 680K

Comments

  • ProtozoonProtozoon Posts: 552
    edited September 2020

    How does the shirt look if you import it into a cleared scene as an obj?

    Post edited by Protozoon on
  • LeanaLeana Posts: 11,392

    Does it line up with the arms in default pose when you load the obj? 

  • lilweeplilweep Posts: 2,400

    Um... so what does the obj look like when you import it into Daz.

    You're supposed to load it in at correct scale and in A pose, and then run the transfer utility.  Otherwise the Daz transfer utility is not going to transfer rigging to the correct areas of the obj (it's not psychic).  G8F in A pose is used as the donor shape for the transfer of the rigging.

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