ZDG random Daz Studio discoveries and questions.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    ok, was rendering away and fussing with water surface settings for way too long, and then I got a bit of some odd news. My first thought was "I hope everyone is ok", followed by what are they talking about, is this for real.  Sadly I did look for any photos after Irma went by Puerto Rico, and there wasn't much. What there was for pics was years old if not older.   So, Maria apparently did some damage from the few blogs I've been pointed to, and I'm more worried about the people than the dish.  First off, the "39-foot dish" two sites refer to, I don't think is part of the main dish.

    I'm thinking it is a separate satellite-uplink dish at the facility (or something like that). The reflector dome on the other side of the azimuth-arm from the 96-foot 430MHz "atmospheric radar line feed" is a tad larger than 39 feet, lol.

    So, the damaged main dish reflector surface is a bit of a conscern, it can really mess with measurements and stuff. Depending on how bad it is, will depend on how long it takes to fix.

    The "atmospheric radar line feed" is expensive, tho it's not exactly like there not replaced periodicly, so not as bad is it may sound. Not great, tho not catastrophic, depending on where it broke, and that I do not know. I really hope it was just the line feed and not further up on the structure.

    Now, none of these photos were by me, and they are for visual reference only. Thomas Ulich does have some really nice photos on his blog page, from 2014-ish. Also, I've been following another major project in the US, and Juan has uploaded a good vid going over what is happening to the west of Arecibo. So I know things are not going well in Puerto Rico, I just hope everyone is well and recovering from Maria.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    OK, completely removed from the former post, here is some of the stuff I was rendering.  I fussed with the water surface settings enough and at this point just don't want to fuss with it anymore, so here it is.

    Never underestimate the resourcefulness of a Vampire Hunter, lol.

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  • laughThe cowboyhat seems to have total control, he's clearly been doing this beforelaugh.  Just wonder

    where they end upsurprise

    Nice ones!!

  • OK, completely removed from the former post, here is some of the stuff I was rendering.  I fussed with the water surface settings enough and at this point just don't want to fuss with it anymore, so here it is.

    Never underestimate the resourcefulness of a Vampire Hunter, lol.

    yes And there should also be an applause smiley here, just pretend you can see it.

    ...random question: does the tsunami move fast enough to create a motion blur with common shutter speeds?

  • OK, completely removed from the former post, here is some of the stuff I was rendering.  I fussed with the water surface settings enough and at this point just don't want to fuss with it anymore, so here it is.

    Never underestimate the resourcefulness of a Vampire Hunter, lol.

    yes And there should also be an applause smiley here, just pretend you can see it.

    ...random question: does the tsunami move fast enough to create a motion blur with common shutter speeds?

    laughI would have to say...mm...yes definitely it would be noticeablecool

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    Thanks, Sven Dullah and Kettu. Yea, waves that big tend to have some velocity to them. 

    And I don't think a tribal dance will scare them away, lol.   (A random funny from pose testing Archie's outfit)

    P.S. if that is the KT wave, there probably on their way to Madagascar from the east Mexican coast lol.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    First a note from the cynic of computer grief. What have we here?

    Can I not get a SATA power pigtail that does not have problems of late!? What the , lol.

    Well, that explains why the drives were dropping out, guess I need to find plugs and just make my own.

    And forgive the filth, I do not live in a clean-room-filtered part of the country, lol.

    That thing is a mess, I wish ten-drive computers could look as neat as the no-drive gaming rigs, lol. Perhaps someday I'll try to neaten that up, If I ever stop changing stuff, yeah right, lol.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    Well, I was looking at temps, thinking of that CPU cooler idea I had, and looking at pics of that SilenX CPU cooler. Thing is not a lack of fans on it, it is how air can scoot out the sides before cooling a majority of the fins.

    And many tower coolers simply do not have shrouds to guide air through the cooler, So I decided to make one from some arts-and-crafts foam sheets and some solid-core wire.

    I replaced that narrow strip with a wider one for the top of the cooler.

    The result could look better, tho it works.

    And so far I really am impressed with the temps, just from putting an air guide over the cooler.   When I fired up the comp, that White Silverstone fan from 2005 started making some Steveism awful noises of being chunks grinding away, I guess the Lucas-snot didn't hold up on that one. Time to replace it with an "Aer F120" I guess,

    I so miss the Thermaltake A2029 fans.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    I decided to look into something briefly and it turned into a can of worms I haven't the time for, lol. All I wanted to do was fuss with some simple patrons to try to do something not quite normal in 3D space.

    Well, I have no idea what values are for what direction, with the exception of the blue channel. So the up down left and right are probably all messed up and I almost don't even care at this point, lol.  I will guess others may have an interest as Iray lacks good high-detail bump map and displacement support forcing many to revert to normal maps.  I found a good rundown of what color channel (Red, Green, Blue) does what here.

    http://wiki.polycount.com/wiki/Normal_Map_Technical_Details

    Here is a screen cap from the bottom of the page that appears to describe something about weather lower numbers (darker) is left or right, up or down.

    You will note that three major things are missing from that chart.  daz Studio, 3delight, and Renderman. So just shy of having a vague clue of what is what, that was not much help for making normal maps from scratch (not baking from another format). Tho I guess it doesn't matter, I have other things more pressing to work on.

    Besides, having the handedness all messed up probably is better for a Euclidean Cube Mesh

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited September 2017

    OMG, that was a PITA to do.

    only 22 more of them complete 360-degree twists to make only

    And if you think I'm UV mapping that thing, you're out of your mind, I don't have that many years left in this world, lol. At least Hex actually welded it all together, that's all

    Just about every step fought me just to get to this point, and it's far from done, ugh.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited October 2017

    well, after an insane amount of time fussing with light settings and swapping out lights, I still got some stuff to look into. Another thought going through my mind of late, is my casual habit of just using anyone from any universe in my renders. I kind of ended up with a hodgepodge of mythos all in a mess, not to say the least is the mingling of Elves and others users of another kind of force from another universe. It kind of raises an odd situation of who would have "the higher ground", the Elf that messes with higher dimensions of spacetime, or the one wielding the light-saber, yeah right, lol.

    I think we know what would happen if you tried to hit a graviton vortex with a light-saber blade, you and the light-saber would become part the singularity in the center of that graviton vortex.

    And so, it is at that point the crew needed to spend some time in "The Think Tank" to contemplate light and shadow.

    I need to look at some old scenes from Studio 4.6 or 4.5 days. The interface has either drastically changed since then, or I'm not using the same lights in the new rendition of that Staf. It was stupidly easy to use one of the menu lights (I thought) to create an intense beam of light between the ends of the staff, I'm just not seeing that menu light I thought I had used in Studio 4.8 and 4.9 for some odd reason.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited October 2017

    well, This little project will probably be the end of me.

    Diffuse strength needs to be closer to 125%, and even that isn't that good looking at the palms of the hands.

    That was the easy part. I still need to open up all the diffuse maps lighten them up a bit (still too dark and off a bit on color). And while I'm adjusting the brightness of the diffuse maps to try matching the skin tone again, yeah, I need to figure out how to make tattoos (May Steveism have mercy on m soal  ).

    Not even with the merchant resource skin map sets floating around my runtime Somewhere, It does y'all no good if I alter the hell out of them (That's not something I can share). What to do, what to do.

    yeah, I went ahead and completely rebaked the diffuse maps. At least I can share the tattoo mask used.

    Ha Ha, success!

    Is there a full-length skirt for generation 7 that actually works (for anything other than just standing around) Eeeek.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited October 2017

    Now for the part that may be near impossible for Mis Mirialan.

    Finding anything appropriate to put on her 

    because apparently the G2F to G3F thing breaks JCMs not just remove all former rigging bones  .

    Must be a hood for bald monks only I guess.

    Yeah, this may not happen at all at this rate.

    There must be something in here somewhere lol.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited October 2017

    After some rest, I decided that some things may have been off. before was mostly just looking at the shape of the face and trying to decide just how far to take it without stepping into implant territory.

    I kind of have a similar issue with the body as well. It's a tossup of portrayed shape in the cartoons vs reality, and would an active Mirialan resemble a starved twig or not. I think I will save that there and let that ferment on the back of the stove a bit longer, as I have a few other projects I've neglected finishing up.

    That and I'm just not a big fan of the geeked out skirts of late with waistbands above the belly button. I'm really sure a Mirialan is not Urkel. So that was the death-knell of that idea.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited October 2017

    I didn't rest well last night, so I am just so not ready for today, ugh.

    I had a slight brainstorm yesterday, of putting a few maps into the same image layer to work out the RGB curve a bit more to somehow get the palms of the hands to not be so far off and keep the face looking about right, and the first attempt was almost there. I just didn't notice the knees and other regions till I had.

    After multiple iterations with RGB curves with more maps all in a single layer to get a clue what was going on with all of them, yesterday was all but gone, oops. Mind you I had to export each one, and test render it to see if it was close, that took forever (on this wilfully inadequate FX8350, lol).

    OK, so no more odd-color knees, and the palms are about as close as I can get them without actually making maps from scratch, I now have more issues that I'm not even sure what to do with, lol.  The experiment was worth a try, tho I'm not sure I want to go much further, and I'll need to ask someone in PM about some stuff that I'm not sure can be discussed openly on this forum.  I will say that without the copy and paste lipstick, the last iteration kind of wiped out any hint of lips on the RGB curve altered maps.

    Other things, well, there about as alien to me as apparently using a 'Phone' is to a visitor to elf-fay land, lol.

    I honestly did not expect that much of a can of worms when I thought it would be easy to just alter the skin tone a bit to reflect stage makeup on the character.  And now I must be off to pay bills today.

    P.S. What kind of computer does Fred and Sabby have, This takes bloody ages to do when it is studdering like hell in gimp previewing the curves on 4k maps!? Oh my Steveism, this sucks, Ugh.

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  • Mustakettu85Mustakettu85 Posts: 2,933
    You will note that three major things are missing from that chart.  daz Studio, 3delight, and Renderman. So just shy of having a vague clue of what is what, that was not much help for making normal maps from scratch (not baking from another format). Tho I guess it doesn't matter, I have other things more pressing to work on.

    Try this? Takes any colour map and has tweaks to invert this or that... http://www.smart-page.net/smartnormal/

     

    P.S. What kind of computer does Fred and Sabby have, This takes bloody ages to do when it is studdering like hell in gimp previewing the curves on 4k maps!? Oh my Steveism, this sucks, Ugh.

    Stuttering on previewing curves is kinda weird. Which build of gimp are you running?

    Now for the part that may be near impossible for Mis Mirialan.

    Finding anything appropriate to put on her 

    because apparently the G2F to G3F thing breaks JCMs not just remove all former rigging bones  .

    Do you have any old dynamic skirts from the store here? They're like for V4, but since they drape, it doesn't really matter...

  • Mustakettu85Mustakettu85 Posts: 2,933

    laughI would have to say...mm...yes definitely it would be noticeablecool

    K thanks =) I'm wondering now just how feasible it would be to set up a tsunami sim in Blender. Maybe I'll get some time over the weekend to stop wondering and actually try... or maybe not.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited October 2017

    Thanks for the suggestion, I will look at that as soon as I finish sifting through the mountain of stuff just added to my inventory. It's been a tad busy the past couple days. As for gimp it's not studdering as much as it is just taking forever to apply a filter to 4k maps, and equally as long to save out the 4k images, not to say the other steps in that pipe to find out what it looks like after being mixed with spec and whatnot on the figure. When you know exactly what you want to do and your waiting for the thing to give you the apply button so you can move on to the next map of the batch that all need to have the same exact settings applied to them, it gets on your nerves a bit, lol.

    As for that wave, well, I sort of resorted to three layers of mesh to mimic the appearance of deep water without fussing with the thinner sliver near the top of the wave. The top was a simple thin water with lots of ripples and such (thin like a glass of water transparent). The next layer down was for that slightly darker tint that you get with a few feet of ocean water. The third was for that ultra-deep color deep water appearance  (That appearance when you're looking down at deep ocean water well past the continental shelf). Spot-render times was quite painful for that, I so need a better computer for this stuff.

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  • Mustakettu85Mustakettu85 Posts: 2,933

    Forever as in really forever, or are you using this word for effect? :) I'm wondering because the gimp builds I run, the 2.9.x ones from partha.com, apply curves to 4K maps in a couple of seconds even on this office computer (Core2 Quad Q9300 @ 2.50GHz). It does take a noticeable time to export out to PNG, though.

    Your way worked :) What I want is the foam and other messy stuff near the top, which theoretically should be possible to get out of Blender. Supposing I don't crash the solver.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited October 2017

    Well, got the logout boot from the forum posting that, wow, lol.

    Oh, and it looks like I may need to go back and look at something again before my next post I had in mind.

    Apparently that Bast Hair also has a third module I missed installing that is only part of the bundle. and there is some other stuff I'll need to triple check as well.

     

    Forever as in really forever, or are you using this word for effect? :) I'm wondering because the gimp builds I run, the 2.9.x ones from partha.com, apply curves to 4K maps in a couple of seconds even on this office computer (Core2 Quad Q9300 @ 2.50GHz). It does take a noticeable time to export out to PNG, though.

    Your way worked :) What I want is the foam and other messy stuff near the top, which theoretically should be possible to get out of Blender. Supposing I don't crash the solver.

    it's just the waiting bit when I want to just get it done. Takes my wilfully inadequate comp around a few seconds to do the filters to the maps and show them, tho that feels like an eternity when you're going back and forth between programs to spot render it, and then add some tinting to a map, re-import it and spot render it again.

    I also wanted the messy stuff on the top, I just couldn't find a good map set that was not blacked out in spots from pools and hot tub mats. That also turned into an "I wanted it done" so I could work on other things that I thought up just waiting on the renders, lol.

    Hmm, and on another note, I thought there was a V6 promo vid with her running through a Sci-Fi set with guns and all. It's ok, I think there is another ref I can use, lol.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited October 2017

    I was working on something and I had some hair in mind for that project that I needed to get. I looked and picked out two styles that could possibly work and one was a lot closer to begin with, the other is going to need some work for what I had in mind. Or so I thought before I got them to try out, and m pleasant surprise is with the one part of something else that I have not been impressed many of since generation6 days. Now, I decided to use someone I've not had time to finish working on her finery in far too long, and I don’t expect to for some time to come.

    This is Octavia mixed with Mika7, a generation 7 figure (G3F), that will be important to keep in mind for later on. Now, why have I not bothered to pose the strands on the hair to reflect the tilt of the head and add hints of motion, well, there is no way to. I would think a style with weight like that on it would have come with something to at least aid in doing stuff like this.

    There is some fit dials under Morphs, and I suspect the Pose category is only listed there because of the smile dials I used on the figure as there is nothing else in there.

    I thought about installing that Bundle only part of the Bast hair to see if that added anything for posing the hair, tho to be fair, I feel posing dials should be in the hair anyway rather then a pa for add-on feature (If it is there at all). So I decided to just let that ferment in DIM for a bit longer till she calms down a bit.

    This is the other style that turned out to be a major pleasant surprise. Being part of a Pro bundle I sort of expected this to have significant rushed out the door problems that I've had with the first six months on gen7 bundles. So I'm a tad dumbfounded that it actually fits a non-daz figure without any grief at all, and it actually has quite a few options as well. I'm really impressed with the Jocelyn Hair for G3F&G8F.

    Disclaimer, I had jumped on the hair to work on the other project not seen here and have yet to look at the other stuff. So the jury is still out on the rest of the stuff from the Pro bundle.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited October 2017

    Riddle me this. did I break CMS,

    or did something just break the G8F part of CMS?

    I get wardrobe hair and other options correlating to most other things when I have them selected.  I tried closing and restarting Studio, and even rebooted the comp. The only thing I can think of, is something happened when I was installing the stuff earlier today, hmmm.

    ok, I did a reimport of the database, and it appears to be back now, that is very odd tho. (I may have done something stupid like close Studio after starting up DIM or something, I thought the new database and Studio was cool with that stuff)  I went and looked at the Bast hair one more time, and no pose controls magically apeard, so I still stand by my former post.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited October 2017

    Just looking through some stuff, and I'll give a bit of a shoutout here.

    Thank you goldtassel for putting in hints of what is 3DL vs Iray mats.

    Because some still don't  . Is MDL or RSL for 3delight? Or neither?

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  • Sven DullahSven Dullah Posts: 7,621

    Just looking through some stuff, and I'll give a bit of a shoutout here.

    Thank you goldtassel for putting in hints of what is 3DL vs Iray mats.

    Because some still don't  . Is MDL or RSL for 3delight? Or neither?

    RSL is for 3DL I'm pretty sure;)

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited October 2017

    yeah, I noticed that patron, tho I also vaguely remember some things having that the other way around. May have just been Iray mats saved to the wrong thing on some stuff.

    Well, this looks familiar (V7 through TJ7 pro bundle flashback, except this, is G8F)

    and the only fix putts massive gaps everywhere else

    and it doses that on Vanilla G8F, so I guess that was changed after the shoes were made or the shoes never fit, to begin with.  Otherwise, very nice shoes. Thanks for not making them, just another set of high heels.

    I am half tempted to violate TOS and create an adjustment dial for that one spot on each shoe and share the dial, for two reasons. One, it is a very nice set with that spot not that bad at all to make a fix dial for. And two, because the shoes do have an Expand All that the Zen Desk considers a blanket fix-all and will drop tickets over, it is pointless to even bother with them. I've had many tickets on gen7 stuff dropped without the items getting fixed, just because there was an expand all dial for the outfit (that or the tickets got lost on the floor behind the zen desk, lol).

    oh, that was with the figure at 75%, at 100% the side of the toes also pokes through

    hmmm.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited October 2017

    I don't think I've seen this before, well, the fix anyway.

    Looks like there may be some random specks on the Goth outfit, and I'm not sure if it is the pose or a setting (yet)

    However, the fix appears to be counterintuitive, drop the Smoothing. When I hold the figure shaping dial the thing fits perfectly.  Yet when I release the figure shaping dial, smoothing or something drags the wrists a tad too close to the figure. When I increased smoothing iterations spots elsewhere started showing up, yet dropping the default value from '2' down to '1' appears to fix it.  Normally smoothing can fix some stuff, tho for this it appears to break it, that is perplexing, lol.

    And the feet again, hu.

    At least this outfit has adjustment dials for fixing that.

    Odd that the feet are such a prob, I wonder if that is also so with the other daz figure sets (V8 figures, Olympia8 figures, etc).

    The rest of that is not bad.

    Now I will need to go and look at one of Fisty's necklaces, because I do not remember what part of that 'I' beam rigging thing, breaks the universe if you try to move it. And it appears as if that 'Charm' is going into the neck, at least on one figure.

    Then again, looks like that is going into the neck on vanilla G8F That looks painful.

    Something odd is going on with the feet, probs in the same spots on multiple outfits on multiple figures.

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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited October 2017

    OK, a bit of some honesty. I am not rich, and the computer I'm using is a bit limited. There is on this example page something that made me say hell no and move on to the next item in he store.

    Give you a hint, it is Not listed on the bottom right of that page, and no hint of it in the description.

    This is a product that you can only use if you have a five-hundred USD or more expensive graphics card (at current ludicrous overpricing of graphics cards lately). I don't have that, so not going to happen. If it does not have 3delight mats, that is a deal breaker for me. And I'm guessing I'm not the only one with a rather lacking Graphics card for Iray.

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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited October 2017

    Feet are really being a bit of a pita with generation 8, it's like it does not end. This style apparently comes in any color you like, as long as it's black.

    I don't even care if it didn't get UV mapped or if the normals are all FUBAR, this is just wrong. Not being able to see what you're doing setting up a scene makes it useless, period. Get out of my computer! (Delete, Delete, Delete, Delete)

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    Post edited by ZarconDeeGrissom on
  • FistyFisty Posts: 3,416

    That's really weird...  If it was anyone else I'd ask if you'd remembered to select the matzones but you're as much of a shader-file as I am.

  • lol, if I could set the shader 'Angle' to 270 from 90, that would probably fix the velvet at the least. Tho making sure the normals are all going the correct way before wasting the time rigging something would just be so much better. lol.   This one is going to the zen desk BTW, not worth my effort rerigging them after fixing the normals, not that I know how or have the tools to even rig a doorstop, lol.

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