PROBLEMS EXPORTING ANIMATED CHARACTERS AS FBX/COLLADA

Hey All. 

I am a newbie and have this rather annoying problem that I want your take on. I am creating animated Daz characters (Gen 3 & 8) by appying mocap files inside of Daz. The motion applies perfectly and the figure moves just fine. My intention is to bring them over to Cinema4d as FBX files. These FBX files have animation and facial morphs included. However, In Cinema 4D (even other sofare), the FBX always opens with the character's arms and feet all twisted. If I turn off the morphs while exporting, this problem disappears. I have tried all FBX formats but to no avail. If I export as a collada with animation and facial morphs, that opens with no twisting of hands or feet.....great, but then the morphs don't come over.  Any help on the matter is greatly appreciated. 

 

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