Bug in animation

When using baked studio keyframes, if you use morphs to transform over a set time, all works fine.
However, save the file, reopen it, all your works gone...

Really really annoying..  Seems a bug.
Unsure where to submit this other than here.

Comments

  • GordigGordig Posts: 9,899

    This is a known issue that has been discussed at great length on the forums, and is being addressed by the dev team.

  • I wonder if a work-around is to save as pose-preset on the character in question, all frames and load it back that way.

  • Robinson said:

    I wonder if a work-around is to save as pose-preset on the character in question, all frames and load it back that way.

    Having same issues!!!! - That might work, will have to try. In the meantime I had to revert to studio .86 for all animations (it saves morphs). Also reduced the G8 character and morph content to just what I am using for the scene. Without the additional characters/morphs overhead - I can preview animations in almost real time - makes a world of difference !!!

     

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