Bug in animation
hobhobuk
Posts: 27
When using baked studio keyframes, if you use morphs to transform over a set time, all works fine.
However, save the file, reopen it, all your works gone...
Really really annoying.. Seems a bug.
Unsure where to submit this other than here.
Comments
This is a known issue that has been discussed at great length on the forums, and is being addressed by the dev team.
I wonder if a work-around is to save as pose-preset on the character in question, all frames and load it back that way.
Having same issues!!!! - That might work, will have to try. In the meantime I had to revert to studio .86 for all animations (it saves morphs). Also reduced the G8 character and morph content to just what I am using for the scene. Without the additional characters/morphs overhead - I can preview animations in almost real time - makes a world of difference !!!