Problem when exporting to FBX
Hi there,
I'm new with DAZ 3D and I have a problem. When I export to FBX model with a pose and I import to Unity, clothes, hair and other objects that are not out in the model initial position rather than at the current position of the model. Why can it be?
The model I am using is the Genesis 2.
I tried checking Merge Clothing into Figure Skeleton and Convert Clothing to Static Geometry but the clothing becomes the starting position
A greeting and thanks.
Post edited by dav__lau on