Can I rig clothing created in zbrush after exporting to Daz 4.6?

edited December 1969 in New Users

I've been playing around with creating clothing in zbrush.

I created it by exporting a v4 from daz to zbrush, masking a given area then extracting the mesh. I've exported that mesh back into zbrush, but it doesnt attach to, or move with the v4 it was created from.

I've heard the process of making this new mesh into actual functioning clothing is called rigging, can I do this in DAZ?

I've spent a few hours on google and this forum trying to find out, the closest I've got is threads where people mention doing rigging in DAZ, but an actual tutorials on the basics of how to start has eluded me thus far.

Does anyone know?

Comments

  • patience55patience55 Posts: 7,006
    edited July 2014

    I've been playing around with creating clothing in zbrush.

    I created it by exporting a v4 from daz to zbrush, masking a given area then extracting the mesh. I've exported that mesh back into zbrush, but it doesnt attach to, or move with the v4 it was created from.

    I've heard the process of making this new mesh into actual functioning clothing is called rigging, can I do this in DAZ?

    I've spent a few hours on google and this forum trying to find out, the closest I've got is threads where people mention doing rigging in DAZ, but an actual tutorials on the basics of how to start has eluded me thus far.

    Does anyone know?

    Can one rig clothing in D/S ... yes for triax, yes or no for legacy.
    V4 itself is legacy. If what you've made goes over more than one body part, the item requires "grouping" in the modeler, and then 'welding' in D/S. Welding in D/S is not working.

    BUT ... please to consider buying the V4 shape for Genesis.
    Then making clothing is a breeze for rigging!

    One piece, no more having to group it first ... normally model to default Genesis, then one would import the clothing .obj to land on Genesis and use the Transfer Utility to make the clothing. Then save it if so desired.

    With an article of clothing already made to fit V4, you could shape Genesis to V4, import the .obj file to land on the figure. Use the transfer utility to make the clothing selecting "reverse shape" so that the shape of V4 is not doubled.


    Some rigging information is in Nuts 'n Bolts ...
    And some of my tutorials [basic/beginner levels] are here. DA Link
    I use Hexagon but whichever modeler is used, principles are the same, the morph loader dialogue is the same ;-)

    Post edited by patience55 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583
    edited December 1969

    not tried but read people who have rigged stuff for V4 after converting her to triax have in Poser12-14 at least using DSON to import it, have been able to save that clothes as a cr2 and use it on a normal V4

  • jestmartjestmart Posts: 4,449
    edited December 1969

    With the right modeling program (Blender) you can create groups without cutting the model to pieces so no need to weld in Studio.

  • patience55patience55 Posts: 7,006
    edited December 1969

    jestmart said:
    With the right modeling program (Blender) you can create groups without cutting the model to pieces so no need to weld in Studio.

    Would you be interested in showing me a play by play on how that would be done?

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