Clothing and Skin poke through?

DekeDeke Posts: 1,632
edited December 1969 in New Users

I loaded form-hugging clothing onto a genesis 2 figure and in preview there is a lot of patchy poke-through of skin. When I render, there is none. Is this something I should be concerned about? Am I fitting the wardrobe wrong? In the General Parameters tab of the wardrobe there are some options for REsolution, Subdivision, and Edge Interpolation that I'm unfamiliar with.

Comments

  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Sounds like the OpenGL window pane isn't rendering the preview properly. There isn't anything that I am aware of that you can change. Its the nature of the OpenGL driver. Something similar happens to hair and clothes with transparency maps. As long as the final 3Delight render looks fine, do not worry about the poke through.

  • Steven-VSteven-V Posts: 727
    edited December 1969

    One issue with this is, if you are doing a render that has a long render time, and you see poke-through in the preview window, you don't want to get stuck doing a 1 hour render only to find out 55 minutes into it that there is poke through on your character's lower thigh. What I suggest in these cases is to do what I call a "quick render" first... turn down whatever settings you can, and in the scene button, turn OFF all the items in the scene except the character. I especially make sure to turn off any high-quality hair, as that seems to dramatically affect render time. If using something like ominfreaker's area lighting, I turn the samples down to 8 or so. With hair off, background off, and just figures and clothes, usually I can get the render time down by as much as 85%. You can do a quick 5 minute render, make sure there is no poke through, and then turn everything else back on and do your full render... and go to brunch or something. ;)

  • jestmartjestmart Posts: 4,449
    edited December 1969

    Clothing that shows some poke-through in preview but not after rendering probably is using the displacement channel on the surfaces to 'bump out' the clothing. There is at least one bodysuit in store that does this. If this bothers you, you can remove the displacement and apply a Push Modifier to the clothing.

  • DekeDeke Posts: 1,632
    edited December 1969

    Thanks for the tips. I'll look into those things. About hair, it has it's own conflict issues, for instance entering the figure's body when she moves her head. Is there a way to program the hair not to penetrate the figure? Or is it simply a matter of animating the hair as the character moves her head.

  • JaderailJaderail Posts: 0
    edited December 1969

    You will have to Animate the hair as well, the Collision built into DAZ Studio will be over ridden (Broken) by many poses and the hair will still go into the figure unless you use the hairs morphs by hand to prevent it.
    My method, animate figure, go to frame 0 on timeline and start moving the hair with morphs as needed frame by frame. Not as bad as it sounds, many frames will not need the hair to be changed, and remember this what you add stays there until you change it again. I'm quickly learning to pick hairs that do not need to be moved often (read this to mean short hair types).

  • DekeDeke Posts: 1,632
    edited December 1969

    Thanks. Great idea. Pixie cuts and bobs…here I come.

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