how to delete the helpers from the daz skeleton
hi...
i wanna do some work with the skeleton...
i´ll render in keyshot and the resolution of the geometry is to low... it looks pretty bad...
so i used zbrush to increase the resolution....
now my problem is that in zbrush the helpers are part of the tool/geometry... that means that if i export the geometry from zbrush i have
the helpers visible...
and if i use the bridge between bzrush and daz studio the resolution is being reduced automatically.
i thought the easiest thing would be if i would be able to delete the helpers in daz studio- but i can´t find a way to do that...
i just know how to make them invisible...
i know how to delete them in zbrush but this is quite a hassle (masking them and than deleting them would take hours)
does anyone has an idea?
thanks for input!
olaf
ps: i have reasons why i want to use keyshot for rendering. it wouldn´t help to suggest that i should do the rendering in daz studio
thanks
ps2: the sreenshot shows what i mean with not so good resolution on the left
the right images shows helpers in zbrush
Comments
now with screenshot
There should be in the Materials Folder a Helpers Off mat setting. And You can Also use the Surfaces zone to just turn them off with the Opacity setting, Which is all the mat file does anyway.
thanks jaderail.. but this does not help me.... i really need to get rid of the helpers before i go to zbrush... cause even if the material is 100 % transparent in daz studio
it will be fully opac once i go to zbrush.... within zbrush the whole figure is just one geometry and one material
any other ideas?
Well no, as the figure is one full grouped mesh with the Helpers as part of the Object mesh groups.
I guess you could use the GE Tool to edit all the helpers out and Delete the meshes for them and then send it over. That would be the only way I can think to do it and keep the rigging.
In Poser you can turn the helpers off in the HE.
thanks guys.... using the group editor tool in daz seems to work pretty good
thanks
olaf