how to delete the helpers from the daz skeleton

octobusoctobus Posts: 117
edited December 1969 in New Users

hi...

i wanna do some work with the skeleton...
i´ll render in keyshot and the resolution of the geometry is to low... it looks pretty bad...

so i used zbrush to increase the resolution....

now my problem is that in zbrush the helpers are part of the tool/geometry... that means that if i export the geometry from zbrush i have
the helpers visible...

and if i use the bridge between bzrush and daz studio the resolution is being reduced automatically.

i thought the easiest thing would be if i would be able to delete the helpers in daz studio- but i can´t find a way to do that...
i just know how to make them invisible...

i know how to delete them in zbrush but this is quite a hassle (masking them and than deleting them would take hours)

does anyone has an idea?
thanks for input!

olaf

ps: i have reasons why i want to use keyshot for rendering. it wouldn´t help to suggest that i should do the rendering in daz studio
thanks

ps2: the sreenshot shows what i mean with not so good resolution on the left
the right images shows helpers in zbrush

Comments

  • octobusoctobus Posts: 117
    edited December 1969

    now with screenshot

    Bildschirmfoto_2014-07-08_um_13.53_.37_.png
    1999 x 685 - 2M
  • JaderailJaderail Posts: 0
    edited December 1969

    There should be in the Materials Folder a Helpers Off mat setting. And You can Also use the Surfaces zone to just turn them off with the Opacity setting, Which is all the mat file does anyway.

  • octobusoctobus Posts: 117
    edited December 1969

    thanks jaderail.. but this does not help me.... i really need to get rid of the helpers before i go to zbrush... cause even if the material is 100 % transparent in daz studio
    it will be fully opac once i go to zbrush.... within zbrush the whole figure is just one geometry and one material

    any other ideas?

  • JaderailJaderail Posts: 0
    edited July 2014

    Well no, as the figure is one full grouped mesh with the Helpers as part of the Object mesh groups.

    I guess you could use the GE Tool to edit all the helpers out and Delete the meshes for them and then send it over. That would be the only way I can think to do it and keep the rigging.

    Post edited by Jaderail on
  • ChoholeChohole Posts: 33,604
    edited December 1969

    In Poser you can turn the helpers off in the HE.

  • octobusoctobus Posts: 117
    edited December 1969

    thanks guys.... using the group editor tool in daz seems to work pretty good
    thanks
    olaf

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