"auto-generated morphs", A What !? What is that?

ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
edited July 2014 in New Users

O.K I've read two separate things about Adjust and Modifying "auto-generated morphs", and still don't quite understand a Simple Question after reading this wright-up (nice looking skirt by the way).
http://www.daz3d.com/new-releases/kiriko-outfit

What is a "auto-generated morphs"? It obviously is different from a D-form or Handle, somehow. Do they just "Spawn" themselves, or is it something to do with movement/pose?

The simple "What is it" seams to be missing from these;
http://docs.daz3d.com/doku.php/public/publishing/adjust_autogen_morphs/start
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/start


f.y.i. Spawn in computing refers to a function that loads and executes a new child process...
http://en.wikipedia.org/wiki/Spawn_(computing)
Whatever the Daz Studio term is for that.

Post edited by ZarconDeeGrissom on

Comments

  • LeanaLeana Posts: 11,833
    edited December 1969

    When you apply a morph to a weightmapped figure and there's no corresponding morph in the clothes DS will will automatically morph the clothes so that they fit. Those are the "auto-generated morphs" the description is talking about.
    Since they are created automatically they might not be perfect, so clothing creators often replace some of them with custom clothing morphs.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Thanks I think you answered the fundamental question, as I am about to run out the door for errands. Much to consider, and read up on later today.

    So in this case, this one is more relevant, as the other one was talking about exporting to something else adjusting some Voodoo-thing somewhere, then importing it back into Daz Studio. It had me all confused.

    Modifying Auto-Generated Morphs
    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/modifying_morphs/start
    up to the first picture, then stop and just adjust the slider there, ignore the rest of the exporting junk.

    So it is kind of like the collision thing with "Smoothing" yet different, as it is a Morph ("Actor"). And there only visible if the "Show Hidden Properties" thing is set?

    I'm going to venture a guess, that because the Morphs get "Conjured up out of thin air", the consistency of where and how the morph "appear" around the figure and clothing, is inconsistent at best.

    How dose Daz Studio even know if a "auto-generated morph" needs to be created at all? If I adjust one of these sliders, then save a scene, will the morph be loaded back in the same way next time?

  • JaderailJaderail Posts: 0
    edited July 2014

    Pretty much yes, they are created by the Weight map of the figure which is a fixed to the figure mapping. When the figure is posed how those maps effect the clothing item will be consistent as the weight mapping is set to change the same way in every use or pose it can be placed in.

    EDIT: Now if you Change one that WAS auto generated it would Stay only if you did Save As> Scene or Scene Subset or if you saved that changed morph as a full Morph Asset for the item. Then it would load in either the Scene or the Subset or the Morph version would become a permanent morph of the item if saved that way, on your system only of course.

    Post edited by Jaderail on
  • Richard HaseltineRichard Haseltine Posts: 102,718
    edited December 1969

    If a morph is set to AutoFollow, in the Parameter settings dialogue, and if a fitted piece of clothing doesn't have a morph of its own with the same name (name, not the label that appears in the Parameters pane) then it will generate a morph - essentially it will, for each vertex on the clothing, identify the nearest vertex on the figure and transform the clothing vertex in the same way as the base figure's vertex. Generated morphs are never saved in the scene - they are just regenerated as needed. You can replace a generated morph with one of your own making, using Morph Loader Pro, giving the imported morph the same name as the target morph, and setting Overwrite Existing to Deltas Only.

  • JaderailJaderail Posts: 0
    edited December 1969

    Ah. I did not know they were generated for saved Scene files, I just assumed that data was saved out, But I see that would not be needed now as all other things would match so the item would load into the very same setting it had matched before. Got it.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited July 2014

    well that is in complete defiance of Patton's philosophy of "Never pay for the same ground twice".

    You load the cloths on the figure, they don't fit, so you adjust the hidden obscure "auto-generated morphs", Then save the scene as it is the end of the work week. On Monday you bring up the saved Scene, and low and behold, you need to fix the cloths again. lol.

    In order to fix it permanently, you need to export the morph to some other software package that cost hundreds If not thousands of USD (typically an order of magnitude larger then the entire budget for the project), fix the thing, then export it back into Daz Studio, and pray it works, lol

    What is the fun of CG, without it's quirks.

    Is that why cloths always seam to hover over a person, instead of actually rest on the skin like real cloth (shoulders, and waste-band)?

    Post edited by ZarconDeeGrissom on
  • JaderailJaderail Posts: 0
    edited December 1969

    well that is in complete defiance of Patton's philosophy of "Never pay for the same ground twice".

    You load the cloths on the figure, they don't fit, so you adjust the hidden obscure "auto-generated morphs", Then save the scene as it is the end of the work week. On Monday you bring up the saved Scene, and low and behold, you need to fix the cloths again. lol.

    In order to fix it permanently, you need to export the morph to some other software package that cost hundreds If not thousands of USD (typically an order of magnitude larger then the entire budget for the project), fix the thing, then export it back into Daz Studio, and pray it works, lol

    What is the fun of CG, without it's quirks.

    Is that why cloths always seam to hover over a person, instead of actually rest on the skin like real cloth (shoulders, and waste-band)?

    Umm no, you adjust the Morph in the clothing already and Maybe add your own using Deformers (Convert those to morphs in DAZ too) and then save all that as a Morph Asset in DAZ Studio for the clothing just by selecting it in the scene Tab when Save As is done. Not one time do you need a thing other than DAZ Studio. The Knowledge to do the steps yes other software? Not any.
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