How Do I Put Free Content Into Daz4

KymsCaveKymsCave Posts: 8
edited December 1969 in New Users

Firstly thanks for any help anyone can give me..
I have Daz4 installed on my Apple Mac desktop,
how do I add free runtime content into the programme ?

I run parallels on my Mac so I can run windows for
other programmes I use that only work in windows,
so this made it easier to add content into daz3 but I can
not work out how to do it in daz4

Thanks for any help anyone can give me..:lol:

Comments

  • SzarkSzark Posts: 10,634
    edited December 1969

    well installing free content in DS4.6 is just the same as DS3 apart from the folder named "Content" (DS3) is now called "My Daz Studio Library" in DS4.6 or something like that. ;) The is no difference in how DS4.6 uses the content compared to DS3.

  • JaderailJaderail Posts: 0
    edited December 1969

    Pete is 100% correct, the only difference is the target folder name has changed. Everything else is still the same method as before.

  • KymsCaveKymsCave Posts: 8
    edited December 1969

    Thank you but I use windows parallels on my mac,
    I open windows,
    Then go to my windows start button, click on computer,
    Then go to where the files for my apple desktop are,
    Click on the file I created to put my free & purchased content,
    I have put a folder on the apple desktop called (Studio Not Installed Yet)
    I open this folder and drag and drop the runtimes into another file I created on my apple desktop called (Studio Library)
    It asks if I want to merge the runtime, I click yes and hey presto it is done...

    When I installed daz3 I downloaded the file then opened it and ran on my computer..
    With daz4 I did it different I downloaded and installed to the computer in one go..

    My problem is I installed daz3 & daz4 differently

    When I click on the my desktop it shows Daz3D Studio & above that is DAZ Studio 4.6
    Now if I click on the DAZ Studio 4.6 it opens and shows a Content File

    What I need to know I guess is how do I get the runtimes into this new daz4 when I open the content folder there is no file
    saying (runtime) for me to merge into?????
    Content-MacOS
    Resources
    vcomponents_x64

    Should I now make the same folders onto my desktop but make these for daz4 content?????????? like I did for daz3

    So sorry folks but this old grandma needs some big help, ha ha....the old brain is not working at the moment, my husband is recovering from a triple by pass operation so I am not at the top of my thinking game...
    I hope I have made it a little clearer as to the problem I am having..if I have not please forgive me...Thank you for any help anyone can give me....Hugs Kym :lol: :red: :-)

  • KymsCaveKymsCave Posts: 8
    edited December 1969

    A little advice still needed I am afraid..

    I use windows parallels on my mac,

    I open windows,
    Then go to my windows start button, click on computer,
    Then go to where the files for my apple desktop are,
    Click on the file I created to put my free & purchased content,
    I have put a folder on the apple desktop called (Studio Not Installed Yet)
    I open this folder and drag and drop the runtimes into another file I created on my apple desktop called (Studio Library)
    It asks if I want to merge the runtime, I click yes and hey presto it is done…

    When I installed daz3 I downloaded the file then opened it and ran on my computer..
    With daz4 I did it different I downloaded and installed to the computer in one go..

    My problem is I installed daz3 & daz4 differently

    When I click on the my desktop it shows Daz3D Studio & above that is DAZ Studio 4.6
    Now if I click on the DAZ Studio 4.6 it opens and shows a Content File

    What I need to know I guess is how do I get the runtimes into this new daz4 when I open the content folder there is no file
    saying (runtime) for me to merge into?????
    Content-MacOS
    Resources
    vcomponents_x64

    Should I now make the same folders onto my desktop but make these for daz4 content?????????? like I did for daz3

    So sorry folks but this old grandma needs some big help, ha ha….the old brain is not working at the moment, my husband is recovering from a triple by pass operation so I am not at the top of my thinking game…
    I hope I have made it a little clearer as to the problem I am having..if I have not please forgive me…Thank you for any help anyone can give me….Hugs Kym

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    KymsCave said:
    What I need to know I guess is how do I get the runtimes into this new daz4 when I open the content folder there is no file
    saying (runtime) for me to merge into?????
    Content-MacOS
    Resources
    vcomponents_x64

    Keep drilling down, it looks like you might have created a content folder inside a content folder. It's easily done by accident; the important thing is that all your content should be installed into the "inside" content folder, not the "outside" one. If you've got some installed to one and some installed to the other, I think that's a bit tricky to fix on a Mac.

    One thing to check, as this might be causing other content-related problems. Check your Content Directory Manager settings (Edit>Preferences>Content Library and click on the "Content Directory Manager" button at the bottom). Click on the little triangles beside "DAZ Studio Formats" and "Poser Formats". You should see folder paths for D|S3 and D|S4, which should be the same in both formats, and which should match the paths to the folders containing the Runtime folder.

  • JaderailJaderail Posts: 0
    edited July 2014

    The Default Content Folder is Now named MY Library. The Default DIM content folder is now named My DAZ 3D Library. Both of those folders have a Runtime folder in them. There is no folder named Content any longer. And as the name Content was hard coded into DAZ Studio it is a Valid Content folder name. There can not be a folder named Content inside another valid folder. That becomes a NESTED path and files inside the Nested folder can not be read by the DAZ Studio program.
    In DAZ 3D Zip files will be a Content folder the Files to install are all INSIDE that folder. The top content folder is just a holding place for the needed files.
    All other folders still work just as before but are now merged to the My Library folder or the My DAZ 3D Library folder as if they were for the OLD Content folder.

    Post edited by Jaderail on
  • Richard HaseltineRichard Haseltine Posts: 102,720
    edited December 1969

    Merged threads - if yous tart a new thread on the same basic topic it just leads to people going over ground that has already been covered.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    "Content" was never hard coded into DAZ Studio (at least none of the versions I had starting with v 0.9). Your content library can be anywhere your OS allows user data to be and can have almost any name (special or foreign language characters can cause problems).

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Yes, something that I don't think was ever stated in the early days of D|S — most of us had to discover it on our own — is that "the content folder" is not "the folder named Content" (although it did actually have this name in the first couple of D|S versions, which only added to the confusion). It's "the folder D|S has been set up to look in for content files". This has been confusing people for years; it's an easy mistake to make if you're new to all this, and I don't think there's any easy way to get rid of it altogether.

  • JaderailJaderail Posts: 0
    edited December 1969

    jestmart said:
    "Content" was never hard coded into DAZ Studio (at least none of the versions I had starting with v 0.9). Your content library can be anywhere your OS allows user data to be and can have almost any name (special or foreign language characters can cause problems).
    Hard Coded as in the sense it is STILL a valid Content folder name and will and does cause Nesting. This is a known issue when setting up content folders.
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