What are these Blue, Red and Pink pixel-ish squares at my render?
I have encountered weird problem while rendering my scene (see attachment).
These weird blue, red and pink squares messed my render. What is this thing? What is causing it and how can I avoid them appearing again?
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daz3d-enchanted-forest.png
387 x 194 - 182K
Comments
Those are a known issue with using Deep Shadow Maps and they seem to be pretty much random. Cancel and restart the render, they may disappear or crop up elsewhere. Ways of avoiding them are to either swap to using all ray-traced shadows or to ensure that the total %age intensity of the lights do not exceed (I think 100) a certain value.
I wasn't to ethusiastic about switching to raytraced shadows because scene does not look even half as realistic like it does with deep shadow map, so I tried this other method with lowering indensity of the lights. Thank you so much for this advice! It really did helped!
Glad it worked for you - wish I could claim credit for the 'intensity thing' but I was just recalling hearing it mentioned elsewhere :)
FYI: The 3Delight render engine has a Deep Shadow Map error in it. The Company that creates it knows of the error and is trying to correct it. They have suggested that only Ray Traced Shadows be used until they can fix the error to insure good render quality each render.
I did not know of the Total Intensity set to 100% tip for DSM's. I will now add that to my help tips.
As another workaround... I had this problem a lot with Deep Shadow Maps and switched to RayTraced... which can work. Then a couple of months ago I stopped using DAZ default lights for most things, and switched over to the Omnifreaker area lights, and I have not had this problem occur with those at all. In fact I'd totally forgotten about them because it's been so long since I have seen one of these artifacts. So you can try the area lights as well.