help - new figures copper color and V6 has a deep tan when rendered

kbritkbrit Posts: 8
edited December 1969 in New Users

I have two issues:
1. some of the figures I bought come out a copper color - eg. Meara for V6 is copper colored and I cant use her
2.I bought V6 and she looks normal until I render, then she changes color to a very deep tan.
Any ideas?

Comments

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    What is your lighting? The preview mode is quite deceptive.

  • mark128mark128 Posts: 1,029
    edited December 1969

    kbrit said:

    I have two issues:
    1. some of the figures I bought come out a copper color - eg. Meara for V6 is copper colored and I cant use her


    I am assuming you mean Meara for V5. That is the only Meara I can find. I don't have her (Very cute with the freckles. Don't know how I missed her. She is on my wishlist now.)

    The store description says she has:


    DAZ Studio Material Presets (.DUF)
    Poser Custom Material Presets (.MC6)
    Poser Custom SSS Material Presets (.MC6)

    The DAZ Studio materials are suppose to use the Human Surface Shader according to the store page.

    Assuming you are using DAZ Studio, are you sure you are using the DAZ Studio materials and not the Poser SSS materials? The Poser SSS materials frequently load in DAZ Studio, but render very weirdly.


    2.I bought V6 and she looks normal until I render, then she changes color to a very deep tan.
    Any ideas?

    The Victoria 6 skin uses AoA SSS shader and the skin tone can depend on lighting. The first image shows V6 rendered in the DAZ headlight (default lighting), with a single distant light at 60% and the Advanced Ambient light at 40%, and the same two lights with a touch of blue added to the lights (color 240,250,255). Lots of the promo renders are done with a touch of blue in the lights.

    The skin tan like look is mostly coming from the SSS. V6 has 3 SSS strength presets. The second image shows the skin in the middle light from above with the 3 SSS strength presets. On the 25% preset I changed the diffusion strength from 50% to 75%. I don't think the total of the SSS and diffusion should be less than 100%. It makes the skin look too under-lite.

    V6_skin_tone_sss.jpg
    1500 x 1000 - 133K
    V6_skin_tone_lighting.jpg
    1500 x 1000 - 136K
  • kbritkbrit Posts: 8
    edited December 1969

    Thanks so much for all your work. It is much appreciated. I am playing with the lighting, but the background if fine in render, it is just the actors. I will experiment more. On the copper color, I was careful not to download poserCF, but it may be corrupted somehow. I am quite sure I am doing something wrong. I just wonder if there is any other suggestions you may have.
    THANKS

  • kbritkbrit Posts: 8
    edited December 1969

    What is your lighting? The preview mode is quite deceptive.

    Thanks so much, I have tried to change the lighting and the figure is still dark tan, but the background seems fine. Thanks for trying.!!

  • BejaymacBejaymac Posts: 1,897
    edited December 1969

    Check your render settings, is Gamma Correction on or off ?

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    When you installed D|S (or the last time you updated) did you install all of the free starter content? There's a Default Lights and Shaders, and a Subsurface Shader Base that many people don't notice; if you don't have them installed, objects (like V6) that use anything beyond basic D|S shaders will render oddly, and might throw out weird errors.

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