How to make multiple selected items all visible or all invisible

lamoid_5f20d3e469lamoid_5f20d3e469 Posts: 301
edited December 1969 in New Users

Is there any way to select a bunch of items in the scene pane and make them all invisible at once. Right now it seems that I must do each sub item individually. For example, I want to deform the mesh of the left shin of G2F and I want to make the rest of her disappear so that I can better see what I am doing to the shin. It is simple to select all the other parts by selecting the shin and then typing --i. But there is no way that I can figure out to make them all invisible at once. That ought to be easy to do but I cannot figure out how. Right now I have to click on the visibility icon of each of the dozens of sub-meshes to turn each part off, Then repeat the procedure to turn them all back on. This should be a trivial thing to do in DS4.6. Is it?

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Have a look at this thread, the only way to do it is by scripting as far as I know.

    There is a link in this thread to a script by Richard : http://www.daz3d.com/forums/discussion/21945/

  • ben98120000ben98120000 Posts: 469
    edited July 2014

    Have a part that you wish to remain visible deselected together with a figure name (like "Genesis 2 female"; after you have used ctrl+shift+i to invert selection, press and hold ctrl and click on "genesis 2 female" to deselect that as well) and everything else selected. Click with right mouse button on parameters tab to get a menu and activate "Consolidate Properties". Than in parameters tab, in Display menu turn "Visible" option off (with consolidate properties active it will be something like "(79) Visible" option).

    To get all visible again, click with right mouse button on visible part or on scene tab or on figure name in scene tab and from the menu select "select all" or "select - select all". Than go to parameters tab (with consolidate properties on), display menu and turn "Visible" option off and on again (It will say "Multiple" on the on/off button so you need to click twice on it, once to consolidate properties which will put button in off position and second time to turn visibility on).

    Post edited by ben98120000 on
  • ben98120000  probably has a good technique for selecting up invisibility, but it's a little abstract, and requires multiple tab selecting.

    I stumbled on a more simple straight-forward approach, completely by accident.

    First, in the SCENE tab, select up your figure in the menu. Right-Click on it, and select EXPAND ALL to open up the entire figure in a Windows-like tree.  Make sure all the arrows to the left of the names are POINTED DOWN (they should be).  If any arrows point to the RIGHT, click it, and it will expand the subheaders directly under it, with the arrow now pointing DOWN. If any more right-arrows are found, click them also. This should finally wind up with your entire figure expanded down in an object tree.

    Note that each down-pointing arrow is spaced a little farther out to the RIGHT than the one above it. These are called HIERARCHIES. The parts without arrows form a grouping of related parts and functions somehow attached to the part above with the arrow.   Now for the INVISIBILITY part.

    As most already know, clicking the eye to the LEFT of the part closes it, and makes that part invisible.  Clicking the closed eye opens it again, and makes the part visible again. The problem has seemed to be that the invisibilty cannot be multiply selected, but instead must be clicked one element at a time, which can take a lot of time and is exhausting.

    I still haven't figured a simple way to select up mutiple invisibility clicks as selected, BUT YOU CAN MAKE ENTIRE HIERACHIES INVISIBLE WITH A SINGLE CLICK.

    Simply Hold the CTRL KEY down first, then click on the eye of a part with a down-arrow.  This part, and all the parts immediately below this part, as well as OTHER lower down-arrowed parts to the RIGHT of it will all toggle either open or closed, depending on the way it was when you clicked it.  The effect will happen to the part clicked, and all parts below the click point, untill it encounters a part with a down-arrow that is more to the LEFT of it.  Obviously, start at the top of the tree and work your way down the tree.

    With just a little experimenting, you'll get the hang of it.

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