HELP - Correct way to rig loose clothing?
Savoy
Posts: 34
HI Everyone,
I've created a custom hoodie model which I made in Marvelous Designer.
I don't know the correct way to rig it to my characrer in Daz3D.
I've attached images of the hoodie before and after applying the Transfer Utility.
As you can see it tries to shrink wrap the hoodie around the breasts. How do I prevent this from happening?
Also I'm sure I will most likely need some kind of custom bone or rigging to get the hood to deform correctly when the character turns her head.
Is it possible to to apply weighted rigging to a model in Daz3D?
hoodie_before_applying_transfer_utility_front.JPG
451 x 684 - 61K
hoodie_before_applying_transfer_utility_back.JPG
591 x 666 - 63K
hoodie_transfer_utility_settings.JPG
467 x 669 - 49K
hoodie_after_applying_transfer_utility_front.JPG
588 x 719 - 74K
hoodie_after_applying_transfer_utility_front_closeup.JPG
662 x 546 - 61K
Comments
Loose clothing is very difficult to rig, you are likely to need a vast number of corrective morphs tied to the rotations. Setting it up to use dForce, with or without basic rigging, is probably far more practical.