What does create those annoying timestamps!?

LoonyLoony Posts: 1,817

Hey.

I just wanted to give my camera a little left to right swing to make it into a image series for the room, but then I saw the FIRST TIME in this setting the timeline:

https://i.imgur.com/tbuEGuU.png

↑ See that, I have a Trolley, in a Medical room which is prepared with all the stuff I need and I move it around but I NEVER gave it a timeline key and the timeline just expanded to 150+ frames, WHY... WHY, and how can I stop my Software to do this annoying thing always <_<

Thats why I never uses dforce with timeline, because I have such objects....

 

Edit: I fixed it with Mccasuals "UnAnimate Total", but the question is still. WHAT does that? I also had a Alcohol bottle on that trolley and it just moved up down over the next 3 frames... for no reason, but only for 3 frames, I never touched the timeline, so what did give it THIS impuls?

Post edited by Loony on

Comments

  • ImagoImago Posts: 5,058

    It's something left by the PA before submitting it to the store. I have a couple of products that does that too.

    Just delete all the keyframes like you already did and hope for a update from the store.

  • LoonyLoony Posts: 1,817
    edited September 2020

    hmm really :o

    You are sadly correct...

    it is this set:

    https://www.daz3d.com/military-camp-infirmary

    I used the trolley, it fitted great my medical room :(

    Standalone loaded and voila:

    The timeline is overloaded with frames -_-

    I fixed it by creating it as new subset loadable thing... but then I tested another prop and... its also there, I am sure the complete Scene preset is like that.

    Edit: yepp its the full scene. See attached clip (in zip cuz video file isnt allowed)

    Attachment

     

    Oh and thanks for telling it me, solving this mystery!

    zip
    zip
    timeline.zip
    393K
    Post edited by Loony on
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