Animation Movement Mysteries

DekeDeke Posts: 1,632
edited December 1969 in New Users

I'm setting up a scene in Daz Studio and have some movement mysteries.
--one character that I've applied walk-cycle unblocks to move in place as though on a treadmill. I've never had that happen before.
--Some parts of the set…floor and a door…shift position over time, but i can't find any guilty keyframes. There is just the one keyframe at the first frame, and the XYZ coordinated don't move…but I'm seeing the elements move all the same.

Any ideas?

Comments

  • DekeDeke Posts: 1,632
    edited December 1969

    Partial Solved: I'm working in Keymate and though that timeline shows no keyframes….there are some keyframes for the moving floor and and door in the Timeline. Strange they wouldn't show up in Keyframe. I have erased them in the timeline and the mystery move is solved.

  • JaderailJaderail Posts: 0
    edited December 1969

    There Are a few Walk AniBlocks that are just walk in place types. Both the Lycan ones are and so are a couple of the Combat Move ones. Those are Designed to be used with a Dolly type Background Image, the scene moves but the figure stays centered.
    As for a Key frame moving things remember to not only check all areas of your items for Key Frames, I have found some hidden in odd places before that I never knew I put there by accident, but also remember to Check your Camera as well. I have had motion creep into it without me noticing until much later.

  • DekeDeke Posts: 1,632
    edited December 1969

    Thanks. These are combat aniblocks so that must be the case.

  • DekeDeke Posts: 1,632
    edited December 1969

    Now the opposite is happening. I can't seem to get an aniblock to apply to a character. I go into the animate2 window and don't even see the list of scene elements.

  • JaderailJaderail Posts: 0
    edited December 1969

    I'm sort of lost, you do know that if AniMate2 is not Docked to the bottom of the screen the AniBlock menu does not work properly. GoFigure posted that was a need due to the Code. It must be docked (snapped on) the bottom to use the block menu thing.

  • DekeDeke Posts: 1,632
    edited December 1969

    Yeah, it's docked at the bottom with the tabs to key mate and timeline. I quit and restarted and at least have the list of scene items in the left column, but when I float the mouse over a aniblock it doesn't make the character move…and that is what traditionally happened.

    I'll have to read upon this more I suppose. I can't seem to delete an aniblock either. It's easy to drag it from the lower row into a character's timeline, but you can't remove it the same way. It's not very intuitive.

  • JaderailJaderail Posts: 0
    edited July 2014

    Make sure the Figure is Selected in the Scene Tab, if not the block does not link.

    EDIT: Right Click the AniBlock on the AniMate timeline. You get more options as you go, one is a trash can for delete.

    Post edited by Jaderail on
  • DekeDeke Posts: 1,632
    edited December 1969

    Thanks, yes it is selected. Now it's in a group and I've tried selecting both the group and the genesis figure inside the group and neither responds. I can hover over a aniblock and I see the frames cycle through in the counter at the top of the animate2 window…but no movement for the character. I'm trying to apply BoneTech3D aniblocks.

  • JaderailJaderail Posts: 0
    edited December 1969

    I do not think you can use AniMate on Grouped figures. It sort of Hides the figure from the Timeline when grouped. Sorry.

  • DekeDeke Posts: 1,632
    edited December 1969

    It must have been something with those figures…I deleted them, imported fresh ones and they seem to react to aniblocks. And they do so even when the figure and related wardrobe and props are grouped into a group. So I'm back in business. Thanks for the help.

  • JaderailJaderail Posts: 0
    edited December 1969

    Ah Cool, I just thought the Grouping may set the order of items to something that AniMate could not read. I seldom group like that.

  • DekeDeke Posts: 1,632
    edited December 1969

    I find it cuts down on the scene-list clutter if the figure and all the stuff parented to it is in a group. If there's a better way I'm open to suggestions.

  • JaderailJaderail Posts: 0
    edited December 1969

    Oh I use that method in my still render work but never tried it in Animation. I just assumed it changed the way things were read by the Timeline. It changes how they list in some scene files.

  • DekeDeke Posts: 1,632
    edited December 1969

    Baking may have something to do with this. I baked the ani-blocks for one character and then could not apply ani-blocks to another characters. Perhaps you have to apply then all and bake them all at once.

  • JaderailJaderail Posts: 0
    edited December 1969

    dkutzera said:
    Baking may have something to do with this. I baked the ani-blocks for one character and then could not apply ani-blocks to another characters. Perhaps you have to apply then all and bake them all at once.
    Yes that is Right, its all at once, that one got me at first too. But I do like that you can Bake, then edit on DS timeline, then send that back to AniMate to create a New AniBlock with the changes in it.
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