Clothes don't fit in Reality 2.5 with LuxRender

PasseroPassero Posts: 32
edited July 2014 in New Users

I notice that some clothes don't fit anymore when I render with Reality 2.5 and LuxRender.
In DS they fit but the render in LuxRender show some issues

Attached is a render from LuxRender.
I also tried changing the shape of the legs to make them smaller but that doesn't seem to have any affect.

edit: I was using the outfit on Victoria 6 so I tried with Genesis 2 base instead and that seems to works.
I thought that these cloths should work on any shape?

reality.jpg
622 x 700 - 105K
Post edited by Passero on

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    That should not be happening, the autofit should solve the poke through issues before the render is sent from DAZ Studio to the LuxRender engine. You are letting the Update bar, lower right hand of DAZ Studio, fully run before you are sending the file to the LuxRender are you not? And you do have collisions on for items that need them before sending a file to the Render engine I also hope. They should auto load set to on if needed. If all that is not the issue I suggest Poke Away fix products for Genesis and the Genesis 2 figures. They do wonders in my animation works so should work as well for LuxRender. (That is what Reality runs but I'm sure you know that part.)

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    I find that sometimes, If mesh smoothing is on, changing the "Smoothing Iterations" will fix that.
    I seldom need to raise it beyond 20. Most of the time 12 tops will do it.
    It dose not alwayse work for crossing gen4 to gen6 (for example).
    Tho for G2F cloths on G2F figures, it almost always works for shoulders, chest, etc.

    ClothsPokethrough001.png
    502 x 633 - 24K
  • TotteTotte Posts: 14,088
    edited December 1969

    If the skin or clothes have normal or displacement maps, those can be just a fraction different from how 3Delight interpret them and that will be the result.

  • mark128mark128 Posts: 1,029
    edited December 1969


    edit: I was using the outfit on Victoria 6 so I tried with Genesis 2 base instead and that seems to works.
    I thought that these cloths should work on any shape?

    Victoria 6 has normal maps as I recall and G2F base does not. I think V6 came with a preset to turn off normal maps (I"m at work so I cannot check). You can try V6 with normal maps turned off and see if that helps.

    You can also try adding a push modifier to the clothes. The push modifier will load with a 1 cm push, which is way too much. You usually need to reduce it to 0.1 or 0.2 which is 1 or 2 mm.

  • SuperBoomTurboSuperBoomTurbo Posts: 17
    edited December 1969

    As Jaderail mentioned, I would suspect that the mesh smoother is not completing its full sequence before sending to Reality, if you've enabled this that is. This is pretty typical with animations in particular (speaking from LOTS of animation experience with Reality/Lux! =D ) or more complex single frame renders. That Stonemason set has a lot of high res. textures, but Lux could care less so long as you have adequate system RAM.

    The figure shape really isn't really a problem with Lux, it's displacement maps. I tend to take them out for most instances unless I'm doing close-up work or really want to tweak the geometry of a prop/clothing item/what have you/, and boost the bump/normal maps to show more detail. I could get very detailed on this if you want technical stats on what Reality/Lux is doing behind the scenes ;-)

    At any rate, with Daz figures, I hide any skin-bearing part of a figure in Studio (that you won't see in the render) in the scene tab, then remove textures for those parts in the surface tab before sending to Reality. You can do this in a large group in Studio by holding control (windows users) and clicking the necessary materials, then go to the maps and select none for Textures, bump maps, displacement, etc. If you have mesh smoothing on, this will still hold the shape even if the body part is set to invisible ( a leg/thigh for example that will be completely hidden beneath a boot)

    When Reality reads this, those skin parts are automatically set to Matte, and the transparency set to 0 in the alpha channel. Not only do you get a speed boost as you're not using CPU cycles to render materials that aren't seen anyway, but you're using less system RAM as well if you like building mega-scenes like me ;-)

  • PasseroPassero Posts: 32
    edited December 1969

    Cool. Thanks for the tip. I will try it later.
    I'm currently rendering a difference scene.

    The tip will also be helpful for future renders, thanks a lot!

    To bad the Reality forum is still down, I have so many questions :)

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