How to add Wrist Straps (Gen3)

GIMLOTGIMLOT Posts: 11

I made two wrist straps in maya for a Gen3 character.

Imported them to daz as obj , they fit perectly..

However applying "Transfer Utility" causes them to change location in the scene. so they apprer floating by the hips..  

( moving the arm I can see they are indeed rigged, but just in the wrong place )

Using a morph loader pro with " Reverse Deformations" set to YES  will reposition wrist straps . however If I move the arms now they geo warps horriblly into a mess..

Basically my question is..  If I made wrist straps in maya how to I attach them to a gen3 character so when they arms move they move with it and morph accordingly..   its pretty simple but cannot find one video no youtuve that explains this.


Thanks !

Post edited by GIMLOT on

Comments

  • X3ZX3Z Posts: 12

    If you are not making it for gen 3 base, then you need to make a fitting clone of your character and fit it to that clone with autofit solution.

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