Export to .FBX with animations

carlos.vieiracarlos.vieira Posts: 0
edited December 1969 in New Users

Hi all,

I'm very new to DAZ 3D, so i have many doubts at the moment, but one thing that i will need is to export to .FBX with the animation takes.

So, while creating a basic character, i've set some tracks with some animations (using aniblocks).

Then, i've exported to .FBX using "File -> Export". I've selected figures and animations. I've exported to ascii, so i can see the contents of the file.

What i see is that no animation is exported... i get this only:

Takes: {
Current: ""
Take: "Animation" {
FileName: "Animation.tak"
LocalTime: 0,0
ReferenceTime: 0,106228163400
}
}

============

As i'm using this for a game, i've loaded the .fbx file in my game engine, and the character is Ok, but the animation take has 0.0s of length, so does not have any animation at all.

What am i doing wrong? How to correctly export this to .FBX with the animations?

Thanks in advance!

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583
    edited December 1969

    you need animate2 to bake to timeline, the lite included version will not, it is only fir rendering in studio.
    However gofigure Aniblocks do not fall under the game developers license which you need for using Daz original content in games AFK
    Using animations made by companies like Mixamo bought as game assets best option there, those available in pz2 & bvh as well as aniblocks, you will need at least the indi game developers license to use Daz original content to produce a redistributable game, extra licenses on a PA by PA basis if available for any other content.
    just for your own personal use not leaving your computer is ok without if just experimenting on how to.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583
    edited June 2014

    http://www.daz3d.com/catalogsearch/result/?q=game+developer+license
    on the brightside if you buy a new release today and have some of the PA ones simultaneously in your cart you will get it 50% off
    still need Daz one too.

    Post edited by WendyLuvsCatz on
  • carlos.vieiracarlos.vieira Posts: 0
    edited December 1969

    Hi all,

    I'm very new to DAZ 3D, so i have many doubts at the moment, but one thing that i will need is to export to .FBX with the animation takes.

    So, while creating a basic character, i've set some tracks with some animations (using aniblocks).

    Then, i've exported to .FBX using "File -> Export". I've selected figures and animations. I've exported to ascii, so i can see the contents of the file.

    What i see is that no animation is exported... i get this only:

    Takes: {
    Current: ""
    Take: "Animation" {
    FileName: "Animation.tak"
    LocalTime: 0,0
    ReferenceTime: 0,106228163400
    }
    }

    ============

    As i'm using this for a game, i've loaded the .fbx file in my game engine, and the character is Ok, but the animation take has 0.0s of length, so does not have any animation at all.

    What am i doing wrong? How to correctly export this to .FBX with the animations?

    Thanks in advance!

    Hi, thanks for the info!

    Regards,

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