About all character models are not completely symmetrical
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During use daz studio, I found that all the character models are not completely symmetriacal, I want to know how can I solve this problem. Do I need a plugin or some technical skills. If have, please give me the link. Thanks.
Comments
lack of symmetry might well be seen as a feature, making the characters more realistic. In what way is it a problem for you?
I am pretty sure the base figures are symmetrical though if you need something to work from, adding morphs yourself
the majority of users prefer the end result not to be symmetrical though to look human hence left and right morphs
Right now, we don't know what you are talking about.
As Richard said, some characters are assymmetrical in order to add realism, but, apart from monster characters, not to the extent that they are disfigured. It would help if you could post an image showing what you are concerned about, just in case something really weird is affecting your library.
The Uncanny Valley is caused by symmetry, primarily. Humans recognize each other by facial recognition and we have very subtle ability to detect facial features, far more subtle than we have language to describe. Perfectly symmetrical faces make people uncomfortable in ways most people have difficulty expressing but that they know isn't "human." Thus the Uncanny Valley, the closer a human like face gets to appearing human the less people like it if it isn't slightly assymmetric.
Hopefully, I haven't run them through any sort of analysis, most of the "pretty" characters, conform to the golden ratio (phi) which defines the sort of assymetry we generally find most visually appealing.
I've rarely noticed a character be asymmetrical (if ever), without a specific dial to add some asymmetry.
I created asymettry morhps because I hate it.